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  1. PTU Update 21.4.2022 (PTU Build 852)

    that is big
  2. Space Jelly has been observed to cause interferences with radio signals.

    As title states, and as the observant player has already noticed, radio transmitters on the dev stations can only broadcast 1000km. This means that navigation systems made in YOLOL such as ISAN, and others, don't function outside of a magic bubble around Origin stations. This is kind of...
  3. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    I have written this post about 5 times, each time deleting it and starting over. This is how I feel FB should proceed with Starbase. It is to my belief that capitals and sieges each will bring content for a good 2-3 weeks before user count falls to near-nothing again. The following suggestions...
  4. Ideas for changes to current belt tech to promote activity - // Hotspots

    Few things first: I think most people can agree that the current zones and ore availability in the belt is very predictive and boring (Want Arkanium? Fly X KM out into Zone 3) The vastness of the belt and game area available doesn't help promote any organic pvp either. Ore hotspots were...
  5. Starbase Progress Notes: Week 45 (2021) - Insight into the next steps for Capital Ships

    I think that the UI in the pictures looks very nice.
  6. Starbase Progress Notes: Week 32 (2021)

    Incredibly progress report, hype meter thru the roof! But I am sad that only the first moon will be buildable upon at the start. What if we want to go hide far away? :D
  7. PTU Update 12 August 2021 (PTU Build 548)

    Sounds good, will test. Also, I'll buy my cousin a copy if I read this next week. Tools Re-added the Durability Tool, now available through Research & Crafting.
  8. Starbase Progress Notes: Week 31 (2021)

    I absolutely adore that the chip saver is so huge, need some proper ships to go get the nav data! Love it!
  9. Starbase Progress Notes: Week 30 (2021)

    Time for a meme video Kenetor.
  10. Propellant/Gas/Fuel mixing and Propellant/Fuel Industry.

    The game is missing something that I consider crucial. You're already planning a big gas system, with gas separation towers and all of that, so this almost seems like a no brainer. You have an opportunity to create a whole new type of industry revolving around Propellant and Fuel production...
  11. A rework for mining and asteroids.

    Even without technical knowhow of their engine and such, I'm going to go out on a limb and say that yes it will be much easier on performance. Right now if you pulverize a class 10 roid, you're going to end up with many thousand asteroid pieces. All of these you need to keep track of, both as...
  12. A rework for mining and asteroids.

    Yeah, just up to coding, im not sure why it wasn't done like that either.. Yes, big silos/tanks. I think the best option is to treat it as dust as you suggested. Have all ore in your crates/silos just be a network. Similar to how propellant is running in your pipes and stored in your propellant...
  13. A rework for mining and asteroids.

    I don't think that has ever been the plan, I remember asking about it many times, and the answer you get more or less boils down to it being impossible, as there's trillions of asteroids. Even if you only saved the ones people touch/move, it would still be too much according to them. Hence my...
  14. A rework for mining and asteroids.

    I think that's a good improvement to the overall idea. Thanks! Although it would be very nice if we did have the option to store the dust/gas in tanks as an alternative to ore crates. Part of the suggestion is to get rid of the many slots we have for ore, and replace it with a network you can...
  15. A rework for mining and asteroids.

    This post will highlight some of the current issues with belt-tech & mining in general, and offer solutions to solving each of them, and more. Disclaimer: I will be nitpicking a bit. ________________________________________________________________________________________________________________...
  16. A middle ground between ships and capital ships. Carriers.

    Capital ships are cool and all, but they're not really ships, they're a lot closer to stations that can teleport. And while capitals have a need and use, I do wish for larger ships, eventually. I propose that we get a middle ground between ship and capital ship, that is actually a ship. I'm...
  17. Tiered thrusters and generators is a mistake that will hurt the game long-term.

    What I am saying is this: If they go with tiered thrusters, or generators, or whatever.. They can not just remove them or majorly overhaul them so easily once it has been in EA for some months and people rely on them. That might kill an entire factions fighter designs and someone can swoop in...
  18. The Removal of Attachment Plates

    I can understand why you want them gone. They were for attaching beams together. Then we requested beam welding over and over until we got it, and it was great! It is great. Building a frame became much, much easier. Gone were the days of having to carefully build your frame using corner...
  19. An open letter to Frozenbite about tiered devices

    I'm going to slap some more thoughts here. I think you're trying to do a few things at once, really. Issue 1: Current generators and thrusters cost ore not found in SZ. Laborer can't leave SZ. Issue 2: There's not much to do. Issue 3: People can have the best thrusters and generators from...
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