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  1. Space Jelly has been observed to cause interferences with radio signals.

    As title states, and as the observant player has already noticed, radio transmitters on the dev stations can only broadcast 1000km. This means that navigation systems made in YOLOL such as ISAN, and others, don't function outside of a magic bubble around Origin stations. This is kind of...
  2. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    I have written this post about 5 times, each time deleting it and starting over. This is how I feel FB should proceed with Starbase. It is to my belief that capitals and sieges each will bring content for a good 2-3 weeks before user count falls to near-nothing again. The following suggestions...
  3. Ideas for changes to current belt tech to promote activity - // Hotspots

    Few things first: I think most people can agree that the current zones and ore availability in the belt is very predictive and boring (Want Arkanium? Fly X KM out into Zone 3) The vastness of the belt and game area available doesn't help promote any organic pvp either. Ore hotspots were...
  4. Propellant/Gas/Fuel mixing and Propellant/Fuel Industry.

    The game is missing something that I consider crucial. You're already planning a big gas system, with gas separation towers and all of that, so this almost seems like a no brainer. You have an opportunity to create a whole new type of industry revolving around Propellant and Fuel production...
  5. A rework for mining and asteroids.

    This post will highlight some of the current issues with belt-tech & mining in general, and offer solutions to solving each of them, and more. Disclaimer: I will be nitpicking a bit. ________________________________________________________________________________________________________________...
  6. A middle ground between ships and capital ships. Carriers.

    Capital ships are cool and all, but they're not really ships, they're a lot closer to stations that can teleport. And while capitals have a need and use, I do wish for larger ships, eventually. I propose that we get a middle ground between ship and capital ship, that is actually a ship. I'm...
  7. Tiered thrusters and generators is a mistake that will hurt the game long-term.

    Hello, this is gonna be a hot take on tiered thrusters & generators. Enjoy. You are basically: 1. Re-using existing models (boring) 2. Repainting them (lazy) 3. Changing some variables and resource costs around. (also lazy) 4. Calling it done. (a mistake) Starbase deserves better than that...
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