A GUI creator. Not the creation of art itself for GUI, but being able to choose from predefined art styles, color values, text size and hierarchies, and using that to layout important information about your ship onto a single (or multiple screens).
The game currently supports visual readouts of...
A possible counter to this new threat would be to create some kind of Chaff launcher that will create a small cloud of debris between your ship, and the torpedo, and hoping the torpedo is too close that it cannot maneuver out of this debris field before detonating. Another alternative would be...
I think with the addition of modularity and YOLOL programming, there will be many designs of ships and weapons that will break through the creativity stalemate.
I selected the rail gun/cannon, but not as a complete weapon, but components to build a weapon so you are not limited by size. You should be able to launch large masses, like asteroids, at bases.
Drones to help you work or fight
Point Defense Cannons to target inbound Missiles/Torpedoes
Multi-Stage Torpedo with smaller Spoof Munitions to counter PDC
IFF transceiver. Useful for if you don't want an enemy getting too close to your base and spying. But want other traffic to proceed.
AWACs...
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