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  1. Should SB devs wipe economy prior to 1.0?

    Don't forget the Chinese got banned. So this economy now might be the way it originally would have been without the exploiters, but are we used to the exploited economy still? If players can get rich by mining the safe zone then that is their right in my opinion, the early bird gets the worm.
  2. What do you guys think about the playerbase situation? what do you think about the future?

    I feel like there are things to do but players didn't want to figure it out. For example the ship design workshop, using yolo chips (at least the wiki generator script so you can play the game), even simple things like using the jump gate, advancing to plasma thrusters so you don't have to...
  3. Space combat is primitive?

    I haven't played the game yet but how do sensors work? Maybe it would be more profitable to attach to an enemy ship with a very small ship undetected so they could "warp" to their base, giving away the location of their stuff. Instead of playing "if it's red it's dead" just find new ways to PvP...
  4. A case for npcs

    Something similar to this exists as a mod for Space Engineers, called Modular Encounters. https://steamcommunity.com/sharedfiles/filedetails/?id=1521905890&searchtext= It's used in many servers as a way to increase the difficulty as well as give players more objectives. Spawns hostiles that...
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