I'm not a fan of the engine/reactor tiering system. The progression feels artificial to me, locking you behind strictly inferior components until you spend X hours in the game.
I think thruster progression could be made much more fun by expanding upon the existing gas/electricity converter...
Virtually any real-world spacecraft or aircraft above a certain weight class has an Inertial Navigation System to help them figure out where they are and where they are headed. I think including similar tools would benefit creative builds and significantly improve quality-of-life in Starbase...
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