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  1. I am Just going to say this Once FB

    By your definitions: We can all agree, using your terms, griefers are not good for the game. Also, by your definitions, people engaging in PvP inside the acceptable in-game design are not griefers by virtue of attacking people, their reasons for doing so --outside of an explicit attempt at...
  2. Starbase Progress Notes: Week 36 (2021)

    Some much needed features. I see ball turrets mentioned in regard to capital ships -- can you clarify on whether the ball turrets will be usable with the invincible CCAPs?
  3. Sieges and their effect to PvP

    That's an interesting delineation. You call certain PvP "healthy," and certain PvP "unhealthy." In your opinion, what is the difference between the two? By that measure, isn't it also feasibly unhealthy when PvP protections swing too far in the other way? Examples: Unhealthy PvP is when there...
  4. Are we getting any toold to finding other players?

    Lore? This is space. People are endoskeletons. There is no lore, you potato. There are plenty of PvP opportunities? Where? Griefing is not killing people. Griefing is not PvP. This game will have non-consentual PvP, and that does not make it griefing. If you don't like it, stay in the safe...
  5. Sieges and their effect to PvP

    It is. Thank you for talking about it. As long as it's a two sided conversation, I think it's fair. To that end, I'm going to keep my replies to myself, but I wanted to share some perspective. I'll leave it after that. Dope. This is the scarcity that promotes fighting. The questions that...
  6. EA Update 1.9.2021 (Early Access Build 581)

    DEVELOPERS, WE WHO ARE ABOUT TO DIE SALUTE YOU
  7. Starbase Progress Notes: Week 34 (2021)

    Not a single mention of radiation tracking, but I see cosmetics being worked on? Wasn't that further back on the roadmap?
  8. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    I'm not theorycrafting the following: CCAPs cannot be attacked. FB is considering allowing CCAPS to show up to stations that have docks for them (even in the asteroid belt they previously weren't allowed to go). Literally nothing is stopping players from flying right back inside a CCAP when an...
  9. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Factually incorrect? Hardly. How this is actually going to play out in practical terms is much more like this: Clan A has a CCAP. Clan B *somehow* (not possible unless Frozenbyte implements radiation tracking, and even then, it remains to be seen if it's even feasible to use to track the kinds...
  10. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Honestly, I think differentiating between CCAPs / MCAPs in the first place is not the best idea. In a game already full of safe zones and swinging too far on the pendulum of holding players' hands, a CCAP is going to be the tool of choice 85% of the time because it is invulnerable. You literally...
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