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  1. Material Science and Custom Machinery

    Well, The Idea is indeed very interesting, since you want to solve the issue that each T2 generator is the same, and no trade is needed, except for some ores, or newbies bying high end items. But there are a few Issues: - This game is not a 'gear equip to do stuff' game. Ship design and...
  2. Starbase Update News

    This is great, so many features players have been waiting for. Allthough, apart from the crafting balance I can't really see More dangerous, because the moon is not ad huge as the belt is? The heat changes might indeed provide an Issue for many ships, that are suddenly unusable (or worse...
  3. Regarding "New Player Experience-survey"

    While I agree, that changing game mechanics, because MBAs say, that there are more casuals out there, is bad, I still only really saw a feedback form on the tutorial/early player experience inside that feedback form. Casual or not, a game should try to familiarize you with the core concepts of...
  4. PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Well, I do agree, that miners should be able to defend themselves. I just haven't seen anyone out there, that offer a decent chance of doing so. But even those, that manage to squeeze it all in, have a big issue, if the attacker gets an easy first strike. The attacker may snipe the pilot or the...
  5. PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    The Thing I was mainly talking about, was how asymetric those sensors were wished by pavvel. Allthough I do agree, that a miner that sits in a ship that isn't defended at all, is just a pushover. But those who decide to take the stepts to be able to defent themselves, should be able to get a...
  6. PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Yes, you are totally right, And even as a Miner, I do love the Idea of being able to scan for other players out there, especially when I am in some mischievous mood. Just the only thing that scares me a little, is a) the calculation of the emissions of any ship, when factoring in direction...
  7. PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    You say, a 'magic' passive short range sensor would make it impossible to board sneakily. Well, this means, no one can sneakily board a miner and only get noticed in the very moment, when you kill the pilot. At the same time you want Sensors, that will only work for you, when you are hunting...
  8. PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Indeed, The Passive Sensors are a neat thing. Easpecially, with that frequency addition. But I think your suggestion has a flaw: you can do it all with one sensor. Just like the navigation receivers, it should be able to pitch and Yaw 360° , in order to tackle the whole sphere. After all, we...
  9. internal combustion generators

    You are concerned, that nuclear power sources don't last long enough, and instead want to use chemical power sources, which provide less than 1% of energy per unit of mass compared to nuclear sources? Just use a reactor script, more fuel chambers and possible more batteries, that can just buffer...
  10. resurect starbase

    This game is in __Early Access__. It is neither complete nor balanced. Your changes would take away any meaningful grind, which can and will be avoided later on to quite some extent by features, which are not in game, yet. But they would take away meaningful progression and any achievement on...
  11. Suggestion: gravity gradient sensor

    So, For once, whenever you are flying near to moons, etc. you feel gravity, and you usually want to know which direction is up, maybe also your height or vertical velocity... But how to calculate that, since acceleration or such, won't help. Well, thanks to general relativity theory, there is...
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