I agree. But people are still working on this next patch to live. Meaning that they still have some development time left. At least some of that time should be spent on implementing a super basic version of company storage.
It's unfortunate to see the game delayed, but the features being pushed to live have been needed for a long time.
That being said... We need group or company storage with this coming update. Many people say that crate-ships are the solution, but these are not reliable and are extremely...
It's unfortunate to see the game delayed, but I think that pushing these features to live is a better option than leaving the game as is.
That being said... We need group/company storage with this update. Company storage will allow large and small companies to truly function and keep players...
Personally, my company has over 50 members who are currently inactive, waiting for the game to come to a playable state. The issues that drove my company to leave the game and the features that will bring them back are 1.3, 2, 3.2, and 3.4.
1.3 Factory Hall Reliability (Ships and items...
Last night, 20 active community members of all sorts (from big and small companies, PvP'er, miners, ship designers, and more) got together on discord and had a civil discussion about what was needed to keep players engaged in Starbase. Our focus was on items that were as easy to implement as...
Really great to see these two features added.
Overall a great update. Lots of bug fixes and quality of life improvements that we have been needing for a while.
EDIT: The new glass material isn't clear... hopefully, this is a bug...
Really good to finally see company storage access being worked on! Really hope you guys can get this and a hangar hall SSC done before inventory V2 and capital ships. These are both features that the game needs asap.
If "access" includes station inventory, it is AWESOME to see these two features being worked on! I can't wait to see the player base start to very slowly return when these two features are implemented into live! It will be a massive milestone for the game!
I'm glad autobolt avoids bolting objects together that shouldn't be. HOWEVER. There are situations in which two components need to be attached. For example: Doors that utilize 2 hinges or sliders. Most of the time in my experience you cannot bolt two hinges together, and they do not always work...
There are some features I feel this way about, especially when the technology exists already. Like the binds menu that's been in development for 13 weeks. However, I do not think this is one of those cases. This is a completely new functionality that isn't currently in the game and likely...
Interesting. Maybe useful for a HUD or putting text on top of other objects.
Also, can you give us any more information about when we might be able to test some of the QA stuff on the PTU? Even just giving us some non-working models of things like the Alloy Furnace or large Containers so that...
Good to see a lot of long-time bugs getting fixed, at least on the PTU.
"Changed Mounted Laser Cannon magazine size from 200 to 600"
"Removed idle ammo and recharge mechanic from Laser Cannons"
These are significant changes to the way lasers work. I think they will be beneficial, but I'll have...
TLDR: FB seems to be developing the game backward, making flashy content (station destruction, moon mining/bases, etc.) that doesn't further the game's playability while putting aside crucial core mechanics like capital ship fast travel, and military capital ships, for later.
I respect that...
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