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  1. User ID/ ship ID scanner

    The game will not be possible without P2P. The physics simulation would have to be simplified to DU levels, destroying what they do well (great combat) In the end yolol chips aren't a big deal, no one really cares about them because they aren't really effective for combat. It's all just...
  2. Reimagining Stations and Research

    When siege is declared the station is locked from removing parts right? Which means if stations build warp gates, there's always lots of value in both attacking and defending them. This proposal makes it harder for players to move. For detection, the goal is for ship radiation etc in the long...
  3. User ID/ ship ID scanner

    locked yolol is planned but also effectively impossible. The game is p2p, so any client that has the ship needs to know how to run yolol, and also pass it to other people in his session. On some level, people can just read the game's memory and pull your yolol if they really want.
  4. Reimagining Stations and Research

    Neat stuff. Once a station is ready to/attempting to upgrade to level 3 I think it should appear on the (theoretical) siege map regardless of where it is. Maybe even just always have them public as a point of interest, so if you want to truly cap one out you need to keep an eye on it. The point...
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