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  1. Plz add SHIP RECYCLING device

    In general, a very strange situation. We have a buzzsaw in our tools. It could be used to cut structures for recycling. As an option - at least the station recycling hall. As in the initial quest, only for sawing your own or captured ships. You can start with this. Otherwise, I don’t understand...
  2. Plz add steam skins for REAL money

    If you want the game to not get the pay to win status, then some of your suggestions need to be adjusted. Specifically, these are: Not much, right? I would rather throw some fast travel warp gates here, which could only save time. As an option through special tickets. Which could be sold on the...
  3. Open Source, sort of, maybe?

    t is unlikely that developers will open source code. Even partially. This can provoke people with itchy hands to make their dream game. On the other hand, let them at least give an API for the market. And advanced features for UCG. As for monetization, I think the problem is initially incorrect...
  4. Devs: Post even the smallest of update notes

    Same. The capship ticket has been hanging for a week or more. Resources are there to build a new one. Until then, I'll wait. They will not fix it - I will return to DU if there is a wipe.
  5. About capital ship design at the station

    Yes, worse than now with the economy could not do. It would be better if they sold the game to those who can pull it further. To an investor, for example, if they cannot make a game due to sanctions. If development does not recover in the coming months, we will see another abandoned dead...
  6. About capital ship design at the station

    Sadly. Because now, after the warp, a ship has disappeared from my ship hangar. I think it makes sense to write a ticket.
  7. About capital ship design at the station

    Faced a similar problem. 1. Turn off automatic transition to EBM mode. 2. Be inside the capital ship hangar field when loading. It took me from 3 to 5 turns to turn on correctly. 3. If you jump next to the station where you are building, there will be no such problems. On a capital ship, the...
  8. We need tow and reassembly tickets -ASAP- YESTERDAY.

    Dear interlocutors. Stop getting personal and assess each other's mental abilities. This at least indicates that the arguments are over. Fact and disappointment is that development is on hold. It is not clear, for example, whether the errors of the last patch will be fixed. Unfortunately, we...
  9. question about capital ships ship hangers

    Each hangar is separate. Moreover, players write about the problem with the disappearance of ships if 2 terminals are used in one hangar. The main limitation for the hangar is that it must be entirely in one indivisible capital ship construction zone (or a separate expansion zone). I managed to...
  10. All the fuel from the tanks of the capital ship was gone.

    Yesterday, after completing the jump and loading the LOD of the capital ship, it found empty terminals. It turned out that all the nexus lost their binding to the modules. Restoring the binding is not a problem, but all the fuel was gone from the tanks. Both exorium and karnite propellant. Be...
  11. heat problem

    I calculated the maximum heat. One T3 generator should not produce more than 375 heat (no enhancers and 6 heat tokens). Your numbers look like an anomaly. Two t3 enhancers could give such numbers. But if you say that they are not, then F1.
  12. heat problem

    what about enhancer? one T3 enhancer transfers 5 heat tokens. + 205 heat. In any case, something is wrong with the indicators of heat generation.
  13. heat problem

    It doesn't work like that. Heat sink does not dissipate heat. More precisely scatters but little. (50 units per second). For efficient cooling, you need a radiator base. They dissipate heat very efficiently at a rate of 1500 units per second. Extensions to the heatsink dissipate 750 units per...
  14. Chaos' List to make Starbase 'work'

    +1 There is a concept of inertia. Inertia is overcome by thrust. Big ship = big inertia = many engines of comparable turn rate or acceleration. The same applies to acceleration in a straight line and maximum speed. If you want to ride with 1500 exorium containers at a speed of 150 m/s and high...
  15. Make the Warp Core great again!

    I don't think you can hear each other, gentlemen.A hardcore player can play different roles. Miner, trader, crafter, warrior, pirate, etc. It is the desire and pleasure from playing out one's role that makes one loyal to the game. The task of the game designer is only to provide the tools to the...
  16. Asteroids, stations and lags

    I also thought about it. But if there is just a texture without an object (even LOD), then there will be real problems with the avoidance system. But the switch, at least for the duration of mining or slow flight, looks sensible. Ps. From the fact that I'm currently studying UE4, it seems to me...
  17. Make the Warp Core great again!

    I understand everything perfectly. But this concept of warp is much more logical and correct than jumping on mobile bases with a safe zone. Yes, I agree tracking down is harder than jumping. But if they tracked down, then the prey will no longer run away. Finding one ant in a huge forest is very...
  18. Asteroids, stations and lags

    The loading range of lod objects is needed. But I'm concerned about the download speed. With a high density of asteroids, there is a chance of getting hit in the face by an underloaded asteroid. And if, for example, we reduce the range of drawing asteroids, then at a speed of 150 m / s you can...
  19. More visibility range for safe zone bubble graphics

    Like six months ago, they managed without a grid. I would leave it at the stations.
  20. Asteroids, stations and lags

    The same problem. Moreover, if you still use the transport of asteroids and these asteroids are the same material, then there are no problems. But as soon as one of the asteroids is ice and the other is ajatite, the light show begins. FPS drops a lot and some textures start flickering. It seems...
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