The following ideas are meant to together form a more nuanced crafting system that adds meaningful depth both to PvP, industry and Politics.
The core idea: Add complex endgame content that doesn't alter casual experience. Try to introduce features that are internally consistent and that adds...
I will never forget the thrill of leaving the safezone for the first time. Greed brought me out in my freshly made Mormont. More risk, more reward! I saw flashing in far away clouds, fearing it was a battle, i steered in the opposite direction. I wanted to get some of the juicy stuff and then...
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