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  1. Armor Damage System is Broken

    Some clarification: Pure voxel damage means the penetration (in number of layers) after all plates in the test have had their HP zeroed (by shooting a laser through all of them at a different spot) Then the weapon being tested is shot once at the stack of plates (at a different spot from where...
  2. Coolant Valve

    Works much like the valve found on fuel tank supports, except this one is a standalone version intended to disconnect damaged radiators from the coolant loop. Ideally, this version can also be remotely controlled by YOLOL so that combat ships can still use radiators comfortably to an extent.
  3. Thoughts on Device Balancing/Future Changes

    TLDR: I think if the devs need to nerf/buff/adjust certain devices in the future (especially after CA), they should try to only change stats that do not interact with anything else on the same ship so that old ships can still work well. This mainly came from the recent increase in weapon power...
  4. Alternative Rotation Modes

    I'm not in the CA, but from my understanding watch streams, currently you grab something and rotate it by pressing x y z. I think it is fine but I would like to have alternative rotation modes for players coming from different games. e.g. there could be a gmod mode where you rotate with your...
  5. FCU Support for Angled Turning Thrusters

    I once thought this was included in the game, but CA videos proved me wrong. Anw I would like to see FCUs that support turning thrusters that are mounted at a 45degree angle or any other weird angle. This will really add a lot more flavor to the ship designs seen in the game.
  6. Ship Repair and Recharge in Ship Storage Menu

    Not sure if this is a thing or not, but I thought I'd just throw this out there. I would be really nice if ships can be repaired, recharged and rearmed when despawned in the Ship Storage Menu. (I don't actually know the name of that menu. I remember seeing it in a dev blog where the player...
  7. Small Self-contained Generator?

    When mocking up designs, especially small fighters, I felt there's a pretty big gap between pure battery power and the smallest generator currently available. Now add in the fact that a generator with a single generator unit is more geared towards longevity and has pretty poor power to weight...
  8. Quick Component Grade Change in Designer

    Not sure if this is suggested before but I'd like to see some quick way of changing material/grade of components across the ship, mainly to create higher/lower spec versions of the same ship. I can see this be really useful if you want to create a military version of a civilian ship by switching...
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