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  1. NikofrankoV

    Starbase Progress Notes: Week 41 (2021)

    Kenetor do be slow this time of year
  2. NikofrankoV

    Rails and Rail Movers - Requesting feedback on current rail usage

    I have not used rails whatsoever because i know that they are way too buggy for use in practical designs. I would love to see rails return in some other form that allows for actual CONSISTENT movement of ship parts. Right now all ships are static, it would be amazing to see pop up turrets...
  3. NikofrankoV

    Final review and suggestions before EA after 600 hours in CA

    Well, now that the date has been announced, Starbase is in it's final stretch to reach Early Access. So I figured that since there is so little time until release left, this will be the last time to provide feedback when it actually matters. After almost 600 hours ingame and god how many hours...
  4. NikofrankoV

    Gunships

    This was part of the original post, they went back on their decision and removed that part. They were 100% going to nuke weapon turrets
  5. NikofrankoV

    Gunships

    Cameras are a big no-no. Tha main problem as far as i understand is with physics/connection not gameplay. Something about turrets needs to change on a fundamental level.
  6. NikofrankoV

    Gunships

    Same for me, I feel like applying Tripod tech to turrets would solve the problem entirely, but then again, we can not know how hard such a code conversion would be and what problems FB would face.
  7. NikofrankoV

    Gunships

    This should be explained in the post, i think most people do not realize why the change is necessary and see this as a purely gameplay decision. I feel like changing the approach to turrets and swapping their "tech" completely is a better solution. Now, Obviously i do not have your perspective...
  8. NikofrankoV

    Gunships

    Removing proper ship turret's is a baffling decision. It removes the whole point of having a large vessel. Why have a big ship if you can stick 4 tripods on a hypevan. Large ships are already dead functionality speaking. This change will surely finish them off Upd Not to mention it sucks the...
  9. NikofrankoV

    Starbase Community Hypevan Send-Off

    But.... wh.... wh.... WHY?! Why do you commit such an atrocity?! :cry:
  10. NikofrankoV

    Notification About Next Patch: Gravity, Change to Flying, and Tutorial

    You guys are so cringe... ugh.... fine... POG
  11. NikofrankoV

    Update 5.11.2020 (Alpha 284)

    *Laughs in 8 billion voxels of Xhalium*
  12. NikofrankoV

    About EA readiness

    Hm, I feel like publishing, or at least talking about the increase in survey ratings would be a good little piece of info to add to the monthly news. Like, you can just say, "we made good progress here* here* and here* while this* and this* still require quite a bit of work" I feel like that...
  13. NikofrankoV

    Update 5.11.2020 (Alpha 284)

    Oh boy oh boy. Here i go selling my Bastium stocks :D
  14. NikofrankoV

    About EA readiness

    We have all taken the survey... hopefully! if you didn't - go do it! Anyways! I thought I should share my thoughts. Is Starbase ready for EA? Short answer that everyone clearly realizes - no, it's not. With that out of the way, here I go typing away as I always do. Long answer: I fully...
  15. NikofrankoV

    Larger devices instead of hundreds of smaller devices

    I can't wait for this! This is on par with the mining laser when it comes to ship designing! Lovet it!
  16. NikofrankoV

    Starbase Progress Notes: Week 37 (2020)

    Can we get an updated list of weapon damage values? Pretty please? :D
  17. NikofrankoV

    Guns. Big guns.

    First of all, everything discussed below is not a demand for an essential feature, it’s more of a “cmon guys, you know we all want it in the future” kind of deal and probably will not even be considered well past EA. I am also well aware that the devs have buglists and urgently needed gameplay...
  18. NikofrankoV

    100 hours in CA, a comprehensive review.

    6: Performance and looks I do not think my opinion will matter in this regard. I have a pretty beefy gaming rig and it runs practically anything, so starbase runs smooth as butter and only crashed once or twice. The game starts to struggle only when there are 10-20 people in one cell, which is...
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