What's the reasoning behind the minimum warp distance? It seems much higher than most distances players would travel in the belt, and would probably just end up with people warping twice to get to wherever they want. EDIT: Question was about outdated info, so it's now irrelevant.
Does this also...
One big reason for space drag is game balance. Without drag you could fly huge distances for virtually no cost. This could be counteracted by making fuel tanks smaller, but this would just mean that all kinds of maneuvers are now much more expensive, and maneuvering the belt would be completely...
Just for easy comparison, the resource consumption per 10k thrust:
Box Thruster
Electricity Consumption from 2.8 to 4.2
Propellant Consumption from 0.466 to 0.826
Triangle Thruster
Electricity Consumption from 0.5833 to 3.2
Propellant Consumption from 1.167 to 1.238
Maneuver Thruster...
I'll just put the resource consumption per 10k thrust here:
Box Thruster
Electricity Consumption from 2.8 to 4.2
Propellant Consumption from 0.466 to 0.9908
Triangle Thruster
Electricity Consumption from 0.5833 to 4.1
Propellant Consumption from 1.1666 to 1.376
Maneuver Thruster...
First of all I just want to say that you are right in the fact that the current economy is bad, and ship prices aren't adjusted for the money you gain from starter jobs, and I have nothing to add to those points. The amount of credits that go into the SSC for manufacturing a ship will of course...
A while ago Lauri mentioned on discord that the recommended internet speed would be 20 down 10 up for 100vs100 battles, you would need a higher speed if even more people are in the render distance, and the requirements would be lower if the amount of people around you is low
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