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  1. Kenetor

    Open Source, sort of, maybe?

    Nope, because there was no content that would support a monthly fee, the wider playerbase simply wouldnt pay it and no one would blame them, the launch was too early, and they were short on cash from the get go, they needed to launch from the looks of how things went. Yes they could have used...
  2. Kenetor

    Balancing 3rd Party Siege Affiliations

    i dont think it can be balanced, 3rd party can work both ways, which is why you grow your numbers and make allies, even them some companies are big enough to do as they please regardless making any 3rd party worry moot.
  3. Kenetor

    RE: Ship improvements

    absolutely agree something needs to be done and i too think it starts with armour. Im also no fan of the magic and invisable HP, but i think you analysis of figure 1 is wrong, the bigger piece works because of 2 things, 1 MINIMUM HP, you cant remove this, secondly the depth of the piece...
  4. Kenetor

    Larger warp drives

    lmao, i was waiting for the first "not enough" post to pop up, this is a terrible idea, if you want long range warp you have caps already, and gates "were" planned for later (might not be now).
  5. Kenetor

    Ship shops update

    They cant, they have made too many changes in the dev build already, as any update to the shops requires an update to the whole game, i already offered to help in this regard. They cant update the game due to it breining all the new changes which are most likely unfinished. and while they could...
  6. Kenetor

    Please read before working on combat rebalance.

    if memory serves, its VilleFB that was lead on the armour/damage design. I've had very little want to get into PvP knowing how broken the system is, and while its alot LESS broken than it used to be (people used to stack floor plates instead) it obviously needs to be rethought from the ground...
  7. Kenetor

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    This is absolutely right, printing from ores ignores a whole crafting/factory side tot he game! I know its been talked about before too, and the best people came up with were to increase the "charge" for making the parts from ore. This charge is not even that obvious to the player too but now...
  8. Kenetor

    Starbase's Top Issues #8: The Dangerous PTU

    then maybe part of the problem/solution is to also be able to turn on/off the free spawning of resources along with periodic wipes of inventory to avoid stockpiling. But to reinforce my point, they need to get better at testing, be it remember to do targeted testing all the way to only having...
  9. Kenetor

    Starbase's Top Issues #8: The Dangerous PTU

    TThis is the best option, we CANNOT get rid of the PTU, but we CAN restrict access so its only open for actual testing. now without vetting people and limiting testers, people will still be able to use the PTU in anyway they like during these test periods. But closing it down when no active...
  10. Kenetor

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    holy hell what have you folks been smoking, i know multiple people that would never touch this game without the SSC, including myself, to say these people dont exist shows a complete lack of understanding to the playerbase, as well as the work that goes into getting a working, well designed...
  11. Kenetor

    We need tow and reassembly tickets -ASAP- YESTERDAY.

    just print a small fast shuttle, bolt some extra heatsinks to it and go bring them back, why do you find this so hard? we had a pretty long notice this was coming, I upgraded 20 ships with heatsinks before the patch had dropped. As for pulsing lasers, well that was a bug that was gonna get...
  12. Kenetor

    Starbase Early Access Update 03.05.2022 (EA Build 869)

    Thank you devs, hope you can come back to us soon, from everyone in the community, we salute you! o7
  13. Kenetor

    Player Retention Feedback - Important Short Term Changes

    since I was pushing everyone to make and comment on these posts in the chat, I did promise I would reply also so here I am! First up a big thanks to everyone that jumped on and got involved in the chat, and also remained civil, respectful of other viewpoints and generally made it a really nice...
  14. Kenetor

    Question to the devs about unfair stations and capital ships use.

    I wholeheartedly agree, it IS too easy, I just doubt the change would make much difference in the grand scheme of things I certainly agree, non of EBM was tested nor did anyone know a change of this magnitude was coming, given the long term response to EBM, it was a hideously bad idea
  15. Kenetor

    Civilian versus Military Stations

    I'm not intending to gatekeep or anything, but everyone knew this was, at a minimum, a PvP orientated game. I get where you are coming from, I'm more a creative player too, but the game does give us plenty of ways to be creative without limiting the experience
  16. Kenetor

    Starbase Progress Notes: Week 15 (2022) - Tools & Items insight

    Yup, this is why most of the creative builders have wanted it back :)
  17. Kenetor

    Civilian versus Military Stations

    of course losing something is not "fun" but if you want a game where you don't have to face other players, then honestly, you picked the wrong game! I like there is risk and PvP, even though I don't currently like the state of PvP and I hope it changes for the better asap, but PvP was a major...
  18. Kenetor

    Question to the devs about unfair stations and capital ships use.

    this is all public information, Lauri has talked before about groups of stations creating a larger safe zone to create a territory, this gives more reason to use your stations as such, and also for others to siege these stations and take over territory
  19. Kenetor

    Question to the devs about unfair stations and capital ships use.

    I miss the old way too, but lets face it, its not coming back, and while yes it took longer to set up initially and even longer so to build out, it certainly wasn't fun. As for ease of setting one up, it was trivial and you wouldn't do it unless you were safe anyway, all it did was add an hour...
  20. Kenetor

    Civilian versus Military Stations

    im gonna have to join the NO crowd here, we have more than enough safety. Part of the fun is that there is risk, "civilian stations would ultimately break the game.
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