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  1. Eranok

    I am Just going to say this Once FB

    I believe most topics here are non issues. In starbase, you CAN make any ship you want. But is it a good decision to do so ? People who design their 5 millions miner for 50 hours then farm it, and lose it in a solo mining trip just made a decision mistake. And decision making process is a part...
  2. Eranok

    I am Just going to say this Once FB

    The cost of dying in starbase is up to you. You define it. Also: "How well does the game explain those dynamics to unfamiliar players?" "How casual should we expect the playerbase to be?" are other ways to approach this subject..
  3. Eranok

    I am Just going to say this Once FB

    How about the "unhealthy PVE" case, where people haul a 5millions credits big miner out of safezone, in higher risk areas, and dont care about the risk at all? Then get killed and rant "I was unarmed, i got griefed"
  4. Eranok

    Not sharing ship blueprint rights

    Hi Anton, you are quoting an old message of mine, made when the game wasnt out and we knew nothing about shops or blueprints. Comparing what I said a while ago and what we have today, the major difference is that people interact with shops, not with other people, for the purpose or in-game ship...
  5. Eranok

    Boltcrackers Episode 7: Boarding Countermeasures

    Hey Vex! I agree on "respawn spam takes away tactical thinking" However, "not being able to respawn" is pretty punishing. I think that there are other ways to preserve the fear of death while keeping people playing If activating a new endo leaves you crippled (slow, unarmed, "activating", no...
  6. Eranok

    Station Siege Mechanics

    Then you log your station a bit further away for that time Like other cases of logout in MMOs: no combat log With such system, a lonely guy shouldnt log a wealthy station alone. He should play on his personal ship or an auxiliary station. But even then, its a matter of balancing the station...
  7. Eranok

    Station Siege Mechanics

    AI? nah no AI. Check my previous post. Base delog if offline players
  8. Eranok

    Station Siege Mechanics

    This game has been intuitive and rules-less from the start. Better keep it that way as much as possible. Imagine a very strong laser turret that can is balanced to fit stations more than ships. Imagine bases tank very well. Imagine 'base armor' that resist more when it takes more burst damage...
  9. Eranok

    Station Siege Mechanics

    vulnerability windows work in atlas because the windows are long (7 hours?) and most of the gameplay happens on the base, where you have endless things to do, so defending is not boring. I m not sure it fully applies to SB, too early to tell The more i think about siege the more i vouch for a...
  10. Eranok

    Not sharing ship blueprint rights

    @PopeUrban You didnt get the point.Its not about forcefully having a bp economy Its about having to interact with people rather than 'menu blueprint libraries' when you need others to have a ship
  11. Eranok

    Not sharing ship blueprint rights

    Making a multilayered ship with optimal fuel efficiency while maintaining a top speed, in a game where speed = surviving (hello worlds adrift again :D) will probably a deep gameplay. If so, design will be a cornerpiece of the game, especially in the most competitive pvp. This thread isnt...
  12. Eranok

    Not sharing ship blueprint rights

    Each times someone come to you to buy a blueprint (or a yolol chip, same idea), its a testimony of appreciation, and another opportunity for more players interaction, like alliances, politics/news, advices etc... I personally see a lot of value in those small things
  13. Eranok

    Not sharing ship blueprint rights

    Also, the limited uses of a blueprint (you can read here 'one time use' and have many of them, but maybe you can stack them) promotes ecosystems, where some groups will stay close to some builders corporations, protect them, etc... I think that 'unlearnable' and 'limited use' BP are much...
  14. Eranok

    Not sharing ship blueprint rights

    People can still use blueprints to remake their old designs. If I want one ship of their design, I gotta interact with them. It promotes people interactions, people specialization (designers) and it makes you care a lot more about your ship if its a borrowed design. And if you wanna 'steal' a...
  15. Eranok

    Not sharing ship blueprint rights

    My point is, if its an item, if would be nice if its a one time use to make a ship, not to learn the BP for yourself Also, its maybe a good idea to not have 'company blueprints' but rather to 'go see the ship specialists of the company and ask them'. It drives more human interaction
  16. Eranok

    Not sharing ship blueprint rights

    What if we dont have 'company ship blueprints' but instead 'ask the craftsman to make the ship'? How about having the blueprint strictly personal? So someone commissions you to make a ship because 'good designs are rare'. Or maybe you can make an items that includes your blueprint but is...
  17. Eranok

    Poll: Camera

    Its pretty much the opposite. In general, players are the worst game/feature designers and the best balance / bugs analysts
  18. Eranok

    Poll: Camera

    I got your point Unlucky, it makes sense Aside from the sandbox, the other main argument is the MMO side. If teammates can replace cameras, I feel like it aligns better with the game. Also, I would launch alpha/beta with the game as barebone as possible, see what players do, how it feels, and...
  19. Eranok

    Poll: Camera

    'convenience' is the best way to destroy this game's major selling point, which is its sandbox / DIY side.
  20. Eranok

    Why a wipe after EA may actually be bad for newbies and the game

    A wipe also resets the economies of scales of large groups and enable new equilibriums, new rebalances, new metas, new opportunities. I m not pro-wipe at all costs, but there are many considerations and it depends a lot on the future game. With what i know about the game, I still believe the...
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