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  1. kiiyo

    Starbase Player Council Report - Q1 2022

    I'm super iffy on the fact we don't get to know who these players are, but I hope Kenetor and Recatek are on there.
  2. kiiyo

    Sieges are coming to PTU

    Station cluster?
  3. kiiyo

    Paper-thin and Tungsten-heavy: Armor Discussion Thread

    I think a hyper-light material that is useless for anything other than decoration could potentially work as well. Decorating interiors and exteriors is painful because it adds useless mass to the ship, which is far from optimal.
  4. kiiyo

    Paper-thin and Tungsten-heavy: Armor Discussion Thread

    I agree a change is needed. Is there a general community consensus on how it should work? Not very up to date on the very specifics of PvP builds and such.
  5. kiiyo

    Paper-thin and Tungsten-heavy: Armor Discussion Thread

    Hello, forums. Let's talk about armor. Currently, we have a selection of different plates available to us, the majority "standard" being a 12cm thick plate, x and z dimensions varying per plate. There are a few "decorative" plates that are 2-6cm thick, but their shape and size range is quite...
  6. kiiyo

    PTU Update 1.4.2022 (PTU Build 832)

    +1 to this, annoying background sound is very much a thing. I've had the game on mute for a long while now.
  7. kiiyo

    Mouse Control - just one request

    There's a hard-set 10% deadzone which is unusuably huge, and I don't really see how levers and the (purposefully) slow language of YOLOL could help fix it in any way. Mouse Control needs fixes, by the devs. And if they feel inclined, maybe even communication with the community about these fixes.
  8. kiiyo

    PTU Update 1.4.2022 (PTU Build 832)

    No Starbae implementation, obviously.
  9. kiiyo

    Lifeline need to nerf

    Lifeline was, if I remember correctly, implemented in order to assist with situations when your endo would just teleport off your ship into the dark abyss randomly. I think it would be a fairly sensible guess that the developers will remove it once more networking issues are resolved - since as...
  10. kiiyo

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I would commit unspeakable acts for the mining gameplay loop to actually be fun and not "sit until you are in the belt, mine for a lil while, then sit until you are back at your station". However, I really haven't seen much of anything in the progress notes that will change this anytime soon...
  11. kiiyo

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    And to think this thread started from a genuinely quite good suggestion of radiation scanners from NASA lol.
  12. kiiyo

    The Removal of Attachment Plates

    Did we ever get a statement on why attplates had to be removed without their replacement being implemented at all?
  13. kiiyo

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I care about how much I make. Mining is so utterly boring that it has become a game of efficiency for me - making a ship that is a light as possible with as many crates as possible, being able to make the most efficient trips in order to maximize profit. Risk is part of that. I WANT to be...
  14. kiiyo

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Also, even if I get blown up every say 10th run (that's an absurdly high rate, I know, but let's keep it for the sake of the point), I just need to make sure that my 9 runs before getting blown up are profitable enough to buy another copy of my ship + leave some money over as "net profit". Which...
  15. kiiyo

    EA Update 22.03.2022 (EA Build 827) Patch Notes

    Ship Repair Hall no longer takes its payment in spaceship, yay
  16. kiiyo

    Starbase Progress Notes: Week 11 (2022) - Player station insight

    new roadmap would imply the old one is insufficient in some way, which it really isn't for the next like uh 1-2 years lol
  17. kiiyo

    Starbase Progress Notes: Week 11 (2022) - Player station insight

    Player ship shops are cool and all but like.. storage? weld cubes? proper mouse control? optimization?
  18. kiiyo

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    If you're okay with miners adapting to being ambushed, why not passive sensors? What if I, as the pilot of a mining ship, want to make the decision of creating a miner with powerful sensor capability, so that I can see the person trying to hunt me before they can get to me? I could use this to...
  19. kiiyo

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    An MMO lives and dies by how many players it has and how many it can retain for long periods of time. SB is no exception - the devs' vision is one of a large living and breathing universe filled with players interacting with each other in many different ways, from guns to tax sheets. Therefore...
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