I would 100% do the same. Selling games for cheap like previously mentioned will just make people think it is lackluster. A 40$ price tag is low enough that more people will be able to afford it, but not low enough that it is ignored.
I think that ideally it would work like in the real world with licenses. IE: A company selling some yolol code might have code that communicates with a central server to check license ids and disable ones that haven’t payed for more than 1 use.
I can’t speak for Cyclon, but to my understanding...
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