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  1. [POLL] Will you partake in ship Combat

    Well, the core-thing I want to do is build and test, so I joined a faction that does that already
  2. [POLL] Will you partake in ship Combat

    A place to practice space combat would be great, since most player will likely want to fight. Maybe some sort of station-arena can be made?
  3. Battering ram and the art of tactically raming your ship into the opponents !

    Well now, I did not expect this topic to be resurected :D Using battering rams to smash asteroids is something I never though about... Considering the damage system of Starbase, smashing asteroid should break them in smaller pieces, which could be usefull for mining if combined with tractor...
  4. Will one efficient design suppress all creativity?

    The only way I can see a cubic design work is for cargos, who need a large volume for a small construction cost
  5. I think their should be ship mounted flame throwers

    On the topic of burning stuff, all of this has given me an idea: How about a missil head that create a large fire ball? And by this, I don't mean a large explosion, but a ball of spreading flames that, if hiting in the right place, would spread into the inside of a ship and hurt its crew. This...
  6. Will one efficient design suppress all creativity?

    Another weakness which should not be forgotten is the ship’s thrusters. Wether it’s the main or the auxiliary maneuverability ones, even if we got the third person view or advanced sensors, we would still have to leave them exposed on the outside. So any cubic design with slow movements and bad...
  7. Making larger ships more interesting with modules too large for smaller ship?

    After reading a bit of this thread :https://forum.starbasegame.com/threads/emphasis-on-smaller-ships.42/ It appears that larger space ships are currently seen as a waste of time and ressources since they have appeared in recent media as big clumsy targets easily overpowered by groups of smaller...
  8. Battering ram and the art of tactically raming your ship into the opponents !

    Now that you mention it, I wonder how sais momentum is cancelled, since there are still some damage. I am assuming there is a transfer of energy into damage, which would then cancel the momentum. But in that case, how would it be transferred? Cause if it’s only on the very point of impact, then...
  9. Battering ram and the art of tactically raming your ship into the opponents !

    Well, that went fast! Based on all that’s been said up to now, it seems that dedicated ramming ships may be more useful than I initially thought. I can also see that efficiency of such tactics will be highly dependable on the way the physics of the game will work, as we only have vague...
  10. How do you want warp gates/FTL to work?

    Warp gates are nice… But, for variety's sake, how about some sort of warp canon like in Mass effect?
  11. What are your plans upon release?

    I'll be doing the very same thing I did in the last sandbox game I played: Mining!
  12. Emphasis on Smaller ships.

    Maybe we’ll get something simplified like the aime system in old sw movies... that’ll be neat
  13. Emphasis on Smaller ships.

    A way the ammunition issue can be solved is with laser weapons that are directly linked to a generator. But it’ll cost more fuel
  14. Emphasis on Smaller ships.

    I may have badly expressed myself. What I meant is that, based on the devs battle video and the lack of any zooming aiming features, aiming at an enemy ship that is not close by seems really hard. More weapons would then not mean more hits on enemy, but rather a suppressing fire with more...
  15. Emphasis on Smaller ships.

    One of the factors which may heavily influence wether to chose small or larger ships will be aiming. If we can only do it on eyesight, then the farther we shoot, the more weapons we will need to fire to increase our chance of hitting it, thus needing larger mor strongly armed ships.
  16. Battering ram and the art of tactically raming your ship into the opponents !

    Ah, battering rams... How should we make those, and how best could we use them? I am expecting them to lack usefulness in Starbase, but due to some influence (I am looking at you, BFGA!), I really want to make some in game. That why I am making this post, so that we can all talk about the joys...
  17. Your ship of choice?

    Golden plated if I can! If not, then I’ll just make it with the shiniest metal there is!
  18. Your ship of choice?

    As of now, I’ll go with a battle yacht with a mining laser battering ram. Why? Because I can. And we need to be creative! Let us break the shackles limiting our imagination!
  19. Emphasis on Smaller ships.

    Even if you go slower, it does not matter if you can go further
  20. Fan made starbase construction demo

    I'll be using this I think... Thanks for sharing this!
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