big ships

  1. I really hate small ships with a lot of weapons

    So a random idea i had was this type of ship could maybe be combated with ridiculous power requirements if you want to have a lot of weapons. So the amount of power needed for weapons could maybe increase exponentially by the amount you have on a ship. This could be realized trough a device that...
  2. Verbatos

    Starbase balance & meta thread: Ship roles

    I got into a discussion recently about ship archetypes and balance around them in a different thread* (which I suggest you read before this one) and so at the request of @five I have made a separate thread to discuss. What do you think the dynamics of ship types will be as the game progresses...
  3. Docking Tech

    Docking Tech After some thoughts, I have realized we don't really have a way to connect two or more ships effectively. In this case, I don't really consider Cargo Lock Beams and Cargo Lock Frames a viable/effective solution, as they really are the best at transporting salvage or asteroids...
  4. Jornexe

    Starbase Balance Discussion Notes

    Orange = in development afaik Shields (VERY MUCH DISPUTED BY PEOPLE) easy to tweak/balance bigger ship components bigger generators possibly more complex (Fusion Reactors possibly) possibly riskier/unstable options or normal modular generator efficiency getting better with size more...
Top