damage

  1. XenoCow

    Explosions Revised: Fragmentation Instead of "Delete Sphere"

    To begin, this suggestion builds off of the previous suggestion I made (essentially, all damage is real voxel or fracture so it is visible and not dependent on the size of the object). It may however work with the current damage system. Problem: Currently, explosions in the game, from the...
  2. XenoCow

    Damage Revised: XenoCow's Plan to Make Damage Simpler, More Intuitive, and to Increase Gameplay

    Intro: Damage and destruction is core to what makes Starbase the game it is. I remember seeing the trailers and thinking that the damage was so cool. I was reminded of the battle scenes in the show The Expanse where bullets tore through the ship, leaving trails of hot, glowing metal in the air...
  3. XenoCow

    New Ammunition Type for Ballistic Weapons: Armor Penetrating

    Basic Idea: Add a new high penetration, ammunition to the game that trades off width of damage (better for hitting vital components) for penetrating power (better for getting through armor). Problem: Currently, there is only one type of ammunition that can be used for autocannons and rail...
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