mechanics

  1. Barik

    Add a normal way to sell/buy ships at auction.

    We have a big problem in the game: the player cannot get a ship for a specific task without using resources and crutches that are not related to the main functionality of the game. Because of this, many players get frustrated when they have to make their own boats in the editor, which most...
  2. Raging Alcoholic

    First Aid bay or a First Aid Vending Machine

    What about a first aid bay that restores your lost limbs for a price and it does a small animation that welds the limb back onto your body. Or a First Aid Vending Machine, you select what limb you need (like a drink) and it makes it inside the machine and dispenses it at the bottom, you then...
  3. Burnside

    Station Siege Mechanics v3.0: Burnside's Hybrid Revision

    Core conceit: invading forces use a large structure to enable siege gameplay Primary goal: merge the standard safezone mechanics with Recatek's siege mechanics while keeping the spirit and intent of both Secondary goal: create opportunities for "grand strategy" and enmesh sieges with various...
  4. Burnside

    Nebula Mechanics

    Some thoughts thanks to talk with @NorthTop @JetWarriorGames and @legoprodigy (I hope those are all the correct user accts on the forums). Orbital Nebula: these are large long-term clouds of semi-volatile gasses that have coalesced inside of Eos' sphere of influence, dense regions inside of...
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