Since the engine doesn't support point to point arbitrary beam creation I'd suggest adding the following 28 beams that follow the standard 24, 36, 48, 72, 96, 192 and 384cm offsets. Below I've shown these 28 new parts and their reflections to paint a picture of the shapes they might form.
This image was generated.
I'd suggest they'd have predefined bolt placements like:
So in the ship editor if you used auto bolt it would use 2 bolts (or 4 depending on what the developers decide is sufficient). The 45 degree beams would have a bolt on each side.
Plating Complexity
The complex part would be adding plating if the goal was to make an airtight exterior (or make it aesthetically pleasing). An example of plating that matches the beams in 2D:
The new plates would exist at the corner between the new diagonals and other diagonals and regular orthogonal beams. (Including the special 30 degree one). The main goal is the corner plates would be designed to fit the standard sized plating between them. I haven't thought about how many combinations that is, but 28 parts and 2 orthogonal angles and the 30 degree part would mean 465 combinations times how many length options, 7, so 3,255 total new parts. Not sure if any of them overlap and can be removed. (Could write a program to generate them visually if there's interest).
The nice thing is the corner pieces could largely be context-sensitive in the editor. That is the editor could detect the two beams at the corner and choose the appropriate specialized plate to use.
If users wanted diagonally cut corner plates this would increase the combinations further if for instance people wanted to paint stripes diagonally across a corner parts.
Conclusion
I'm not sure how serious this suggestion is, but I've seen builders bemoan the lack of diagonal parts in their creation. This might help centralize ideas or maybe create a starting point for a simplified and realistic system the developers could consider. I'm not familiar with the limitation on parts or the maximum number of parts. Thoughts?
This image was generated.
I'd suggest they'd have predefined bolt placements like:
So in the ship editor if you used auto bolt it would use 2 bolts (or 4 depending on what the developers decide is sufficient). The 45 degree beams would have a bolt on each side.
Plating Complexity
The complex part would be adding plating if the goal was to make an airtight exterior (or make it aesthetically pleasing). An example of plating that matches the beams in 2D:
The new plates would exist at the corner between the new diagonals and other diagonals and regular orthogonal beams. (Including the special 30 degree one). The main goal is the corner plates would be designed to fit the standard sized plating between them. I haven't thought about how many combinations that is, but 28 parts and 2 orthogonal angles and the 30 degree part would mean 465 combinations times how many length options, 7, so 3,255 total new parts. Not sure if any of them overlap and can be removed. (Could write a program to generate them visually if there's interest).
The nice thing is the corner pieces could largely be context-sensitive in the editor. That is the editor could detect the two beams at the corner and choose the appropriate specialized plate to use.
If users wanted diagonally cut corner plates this would increase the combinations further if for instance people wanted to paint stripes diagonally across a corner parts.
Conclusion
I'm not sure how serious this suggestion is, but I've seen builders bemoan the lack of diagonal parts in their creation. This might help centralize ideas or maybe create a starting point for a simplified and realistic system the developers could consider. I'm not familiar with the limitation on parts or the maximum number of parts. Thoughts?