Yeah I'm sure it wasn't even a secondary consideration when they want to tap one of the largest and most profitable gaming markets in the world and wanted to do so without having to maintain two iterations of the same game. Your forum signature is kind of just irony for your posting at this point.
Was the point of my message saying that robots don't make it easier to localize to china?
The point of my message wasn't that China localization isn't easier with robot player characters. The point was I highly doubt these dev's main concern would be China localization based on their previous track record and their geographical location (if you know anything about Finnish history). Sure it may have been a happy accident or when deciding on player characters it could have been a pro to robot characters. My point was I doubt it was a driving force for their decision to have robot characters. My point was if China didn't exist as a market they would have still made robot characters.
And since you seem to like my quotes so much, "If you're going to say what you want to say, you're going to hear what you don't want to hear. " -
Roberto Bolaño
What a comment. Obviously this isn't his first thought about the subject. Also its a very good point, China population is almost 1/5 of the world, if you have a business and can increase its consumer base by 20%, you do it...
What a reply. Do you even know the current state of the game market in China currently? I'll give you a hint, it isn't close to reliable anymore. Since late 2018 the Chinese government put a freeze on games licenses for the Chinese market. The amount of games released in China dropped from 10k in 2017 to 1.8k in 2018 and now that the freeze has been put in place for an entire year and all back channels have been essentially closed that number is looking likely to drop further. The amount of time and resources someone would have to put into a game in order try and possibly get a game released in China isn't worth risking the more stable and reliable Western market. Obviously if you knew anything about the current state of the Chinese gaming licenses you wouldn't have replied so consider yourself informed.
EDIT: Also incase you still don't believe me you can take a peek at Tencent share prices (the largest gaming company in the world and is also China based) you can clearly see where their shares take a dive around mid October when the first freeze went into effect. Their shares currently are a solid 20$ per share lower (almost a 30% drop in share price) than what they were in 2017. This is not indicative of China being a "profitable" market.