Came across an interesting idea and wanted to share it here. The tutorial system we have does a lot to teach you how things work when everything has gone right.
It however, does very little to teach how things work when your ship is damaged and breaks. If we're on the track of helping newbies understand things, a basic tutorial that gives someone a damaged ship to repair (Nothing super complex, just some missing wiring, or a part that came unbolted) would do a lot to teach people some basics about how the game works in an environment where they won't rage quit and never come back.
Thoughts?
It however, does very little to teach how things work when your ship is damaged and breaks. If we're on the track of helping newbies understand things, a basic tutorial that gives someone a damaged ship to repair (Nothing super complex, just some missing wiring, or a part that came unbolted) would do a lot to teach people some basics about how the game works in an environment where they won't rage quit and never come back.
Thoughts?