How to import Blueprints into Starbase in GeForce Now

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Sep 30, 2021
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Hey folks - Blueprints can work with GeForce Now (Nvidia's cloud gaming service), here are the instructions. It DOES involve installing and using Starbase in a very limited capacity on your local computer, but it works.

In brief for WinOS:

1. Install Starbase on your PC, lowest graphics settings (required).
2. Go to your %appdata% Starbase folder and create the folder "autosave", then within that create "ship_blueprints"
3. Name the blueprint "ship_xxx.fbe" where xxx is a number between 1 and 999, then put it in the file. Note the modified date of the file in the folder via Properties.
4. Launch Starbase on PC, look for the BP in Autosave, then launch it, modify it slightly, then give it a Name, save it, and exit the app
5. Launch Starbase for GeForceNow and you should see the named BP now.


In further detail:

1. Download the blueprints you want to use. Give them each a unique file name that starts "ship_xxx" where the x's are any number from 1 to at least 999.

2. On WinOS go to your %appdata% folder (if you type that in to File Explorer's URL it will go there. Navigate to AppData > Roaming > Starbase > ssc Here you'll need to look for the "autosave" folder; if you don't have it, create a folder with that name, then open that folder. In autosave, look for or create a folder called "ship_blueprints". This is where your blueprint files will go after step 3.

3. The tricky part: Starbase will sort the blueprint in the "autosave" folder based on when the file was last modified. So you might have to get the file properties or Get Info and look at the Modified date, then find that date in Autosave in Starbase. Once named, drag the blueprint file to the "ship_blueprints" folder.

4. Launch Starbase on your local PC, turn down graphics setting to a minimum.

5. Open the advanced editor / SSC and go to File > Open or manage blueprints and find your ship in the Autosave folder

6. The other key: Open the blueprint, then modify it somehow. That could be adding a beam, then deleting it. Then save the blueprint with a unique name - ensure the BP saves, the unique name just ensures you can open it again. The save process is what uploads the blueprint to Starbase's system, which you can then use on GeForce Now (and likely any other cloud gaming services that can play Starbase)

7. Close the app and launch GeForce Now, go to the SSC / advanced editor and open blueprints. Look for the unique name of your BP - it should be there now.
 
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