Lower costs based on the number of ships produced

0123

Learned-to-sprint endo
Joined
Jun 10, 2020
Messages
24
#1
How about implementing a cost reduction bonus based on production numbers so that older designs can be put to good use?

This could create an interesting real-world industrial/economic-like dynamic, as people would be able to choose between expensive but performance-driven modern designs and inexpensive, reliable older designs.

From a gameplay perspective, it would be desirable to have a choice for players who have scarce funds but need a ship too.

It would also be good to get a sense of typical space opera elements. (Kind of like the YT series, TIE fighters, and Y-wings in Star Wars)
 

ZombieMouse

Learned-to-turn-off-magboots endo
Joined
Oct 12, 2021
Messages
46
#3
I'd love to be able to spend spare research points on abilities that reduce crafting time. I think that would be much quicker and easier to add than working factories.
 
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