Any decision on game design should be evaluated on a scale of prospects or lack of prospects for development.
Therefore, just take a step forward, how will you use the name further, and are there any prospects for its development in adjectives and personal names.
Pure practice and no lyrics.
any decision on game design should be evaluated on a scale of prospects or lack of prospects for development.
Therefore, just take a step forward, how will you use the name further, and are there any prospects for its development in adjectives and personal names.
Pure practice and no lyrics.
"Gas giant" - you can develop an idea on the topic.
The "giant" is large, the gravity is high, the "gas" atmosphere is large, the logical conclusion is why even in the asteroid belt around is not a complete vacuum but resistance to movement, as it is intended to be implemented in the game.
We go further, well, they are mining, building, breaking, robots on asteroids. When you get tired - the only question is time.
Where to go? Of course to the planets, to which? To others? Yes, but first to the nearest. And what's in there?
In-of! And there is a large gas atmosphere and high gravity, very strong and very strong creatures live in high gravity - crog ... .... or the Asterians or Cerulians or ... damn it, of course the Crog are stronger and more associative in name. And then it's up to the balance and mechanics of the interaction of robots from orbit with the local fauna and flora.
Therefore, just take a step forward, how will you use the name further, and are there any prospects for its development in adjectives and personal names.
Pure practice and no lyrics.
any decision on game design should be evaluated on a scale of prospects or lack of prospects for development.
Therefore, just take a step forward, how will you use the name further, and are there any prospects for its development in adjectives and personal names.
Pure practice and no lyrics.
"Gas giant" - you can develop an idea on the topic.
The "giant" is large, the gravity is high, the "gas" atmosphere is large, the logical conclusion is why even in the asteroid belt around is not a complete vacuum but resistance to movement, as it is intended to be implemented in the game.
We go further, well, they are mining, building, breaking, robots on asteroids. When you get tired - the only question is time.
Where to go? Of course to the planets, to which? To others? Yes, but first to the nearest. And what's in there?
In-of! And there is a large gas atmosphere and high gravity, very strong and very strong creatures live in high gravity - crog ... .... or the Asterians or Cerulians or ... damn it, of course the Crog are stronger and more associative in name. And then it's up to the balance and mechanics of the interaction of robots from orbit with the local fauna and flora.
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