With easly bugged mode and how focus of development seem to be placed im concerned that some experts form steam advised you to increase new player retention among casual gamers , and you decided to go along with that .
Starbase is a niche game and focusing on casual receiver will just diminsh experience from your actual audience in that niche.
This is exactly what Freejam did with their game Robocraft and all it did was chase away their core players without getting an yretention (since game became empty).
I know making experience for new players and learning curve is very important, but be cautious with building entire game about " new players".
Please.
Starbase is a niche game and focusing on casual receiver will just diminsh experience from your actual audience in that niche.
This is exactly what Freejam did with their game Robocraft and all it did was chase away their core players without getting an yretention (since game became empty).
I know making experience for new players and learning curve is very important, but be cautious with building entire game about " new players".
Please.