And here it is a consequence of the incorrect design of the safe zone. The player who leaves her is not aware of a lot of things. He does not know that mining lasers are dangerous, that engines can burn, and careless handling of weapons and tools leads to catostrophic consequences (especially if you accidentally hit something explosive). Is it worth talking about asteroids that seem so soft and not dangerous from inside a safe bubble?
The warning at the border gives only a vague hint of what lies ahead.
The safe zone should protect only from the actions of other players, but not from the mistakes made by the player themselves and not from the environment. This creates an overly distorted, incorrect picture. This forms the wrong habits. Let it be better for the player to make all possible first mistakes while in the zone from where he can easily tow his ship than where this ship will be lost forever.