Starbase Known Issues and Bugs (Build 824)

Joined
Sep 7, 2021
Messages
12
#1


Starbase Known Issues and Bugs (Build 824)

Hello everyone, and welcome to the bug thread.

The purpose of these posts is to collect important bugs and issues in the Early Access version of the game under one easily searchable thread, and to show you that the developers are aware of the issues and are working hard to fix them.

However, these posts will not be a comprehensive list of every single bug in the game (that might get a bit too long) but will include some larger bugs and issues important for the community to know about.

These posts will be appearing after each Early Access update, check the build number in the title.
Also, make sure to check out the most recent Early Access patch notes: Build 824 Patch notes

If you feel like there is something missing from the post, and you can report it (preferably with reproduction steps), then feel free to comment below, or send an F1 bug report in-game, where you can add a screenshot as evidence and make the bug easier to reproduce.

Also, if you have lost ships/ores/etc. to these bugs, please send a thorough "ship/tow/ore/item refund" ticket or an "other in-game help" F1 ticket in addition to sending a bug report in-game. Bug reports are for reporting only, they are read and sent forward to the QA -team for testing, but are not replied to.




Inventories:
  • If the top 4 Endo inventory slots are occupied and then a complex object is placed into inventory with the pick up button, the complex object can disappear from the game and not be placed into the inventory but will count as an object amount on the hot bar.
  • Cosmetics can sometimes vanish from inventory storage.
  • Picking up items that belong to someone else in the SZ may make them vanish as if picked up; can be seen on the sell screen but not in the inventory.

Ships:
  • Passengers on ships hosted by someone else can get thrown off the ship if not seated.
  • Lifelines may fail to work when the user is not the owner of the ship. (e.g. just an operator).
  • Ships spawned in the ship creator hangar may not allow the owner to sit in the pilot seat; this is fixed by a relog.
  • Ships spawned in the ship creator hangar can have random orientations and not be straight or level.

Easy Build:
  • Easy build mode may delete the ship when exiting Easy Build with the (.) hotkey. This can happen when another player is added as an operator to the ship, and a YOLOL chip that is executing empty lines of code is removed, put into the endo's inventory with (P), and moved back out of the inventory next to the ship while in Easy Build mode. Once the hotkey to leave Easy Build mode is pressed, the ship gets deleted.
  • Some modules don't snap on all 6 sides and rotations, these are being fixed as they're found.
  • Individual parts not snapping if incorrectly dragged to toolbar - individual station parts (plates, beams) not snapping to surface and giving 'cannot drop parts in EBM' error when you use them. Only occurs if you drag a part to toolbar from inventory. Does not occur if you drag the part from crafting menu.

Stations:
  • Pop-in issues with player stations have been improved (but they're still a little poppy).

Devices:
  • Missiles and Torpedoes can have issues hitting ships in lod-state; this is being actively worked on.
  • Turrets, mining lasers etc. items with hinges or other moving parts may have issues with orientation or detaching, though it should be significantly improved.
  • Sound device can cause issues with YOLOL.
  • Reconstruction machine may not allow players who do not host the ship to link to it.
  • Rail cannon parts, Rocket launcher and Antigel magazine can't be crafted despite UI showing them as craftable.

Tools:
  • Building tool may not fix the "integrity" of the object, rebuilding an object from a small piece may cause the device to not work or have low durability.

Ship Designer:
  • Building long module chains can cause minor offsets between modules.
  • Test mode in the moon SSC has 'cant leave seat' errors.

Other:
  • Resetting an ongoing item fill (blueprint filler) by relogging may make the item disappear.
  • When approaching a T10 asteroid in space while in a group the Asteroid's texture can render as the core material.
  • Bolting certain ship frame with plates causes failed assertions and locks the game
  • A 432 x 1222 plate can't be picked up or carried around, meaning there's way to remove it once unwelded.
  • Underscores in a ship name lead to Error 12 that prevents purchases.

 
Joined
Jan 21, 2022
Messages
18
#2
This has been a impressive update really like some of the changes to ui sound and the new tow tool station and ship naming
i cant wait to see the salvaging tool in the future will make pirates happy and the general community.

good job and hopefully yo guys smash the bugs
 
Joined
Mar 20, 2022
Messages
3
#3
You guys are doing great, Towing beam has been a blast. One thing I have seen several players other than myself mention on the discord is that looking at origin stations from ~100km out is a huge performance drop. I suggest you guys try it out and see whats up because it is supposedly pegging 2080s at 100%(my poor graphics card certainly is, but it isn't so modern).
 
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