Starbase Progress Notes: Week 21 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 21 (2021)
May 24th - 28th

Hello everyone, here are the progress notes of the week 21 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Design for the starter station selection interface has been completed
  • Design for Capital Ship cargo halls has been completed
  • Design on new configurations for ore distribution has been started
  • Laborer modifications have been tested in Easy Build Mode
  • Tier 1 and 3 thrusters and generators have been worked on
Stations and Cities
  • Insurance terminals have been removed from the Fast Travel gates and the Moon city
  • Changes in Quasar Systems' ship shop:
    • Morningstar added
    • Moved from Rando 2: Wolverine ac, Wolverine las, Wolverine plas
  • Added the following ships to Duratech ship shop: Hanarr MK2, Hepitifili MK2, Heretha MK2
  • Changes in Rando 1 ship shop:
    • Added Andromeda
    • Removed Scrublass
  • Orientation of Manatee and Moonfish -ships fixed in OKI ship shops
Other
  • Tutorial Spaceship Laborer (Module variant) has been updated: it's now slightly bigger and has more ore crates by default. It's now also equipped with a transponder and a radiator

Code

Gameplay
  • Support for choosing the starting station has started
  • Fix for station multiplayer changes causing Station Foundation Units to replace built foundation modules with empty ones has been worked on
  • Work on Easy Build Mode for stations continues: holograms and crafted modules can be placed down
  • Some improvements on jointed object stability regarding ship ownership and cargo have been made
  • Fast Travel Cores required for fast travel have been worked on
  • Chat warnings are now displayed when a ship exceeds the Building Budget
  • Parts of tripod code have been refactored to allow for better handling of some syncing issues
User Interface
  • Work on Company Bank statement continues
  • Company Ships UI has been worked on, further improvements and fixes have been made to the Access page
  • Company Ships are now sorted by name in the navigation tree, like in personal Ships UI
  • Receiving mail from ignored players has been prevented
Audio
  • Revised sound effect support for pickaxe has been worked on
  • Fix for some audio signal devices sounds left playing after the device disappears has been made
In-game Designers
  • Some station device configurations have been made to fix an issue with device detection
  • Station utility network detection has been implemented to the station utility grid screen

Art

Animations and Emotes
  • New animations when carrying objects while unarmed have been worked on
  • New reload animation for shotgun has been worked on
Stations and Cities
  • Moon city layout has been updated
Other
  • Fast Travel Core assets have been worked on
  • Box thruster and triangle thruster quality tier colors have been added
  • Work on Capital Ship interiors continues
  • New effects for Grab, Pipe, Cable, Bolt and Building Tools have been added
  • Assault Rifle, Battle Rifle and Whiplash muzzle VFX has been adjusted to work better in ADS
  • Small fix to glow levels of Buzzsaw VFX has been made
  • New SSC icons added

Gallery

Week21_2021_Starbase_machinery_thruster_tier.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Dustmuz

Active endo
Joined
Dec 15, 2020
Messages
26
#5
Really good update.
Looking forward to be ingame and see the weekly updates and how the game progress..

Starbase has come a long way from when it was announced first
 

Kodey

Veteran endo
Joined
Jun 13, 2020
Messages
193
#6
Morningstar added! Sadly the Cutlass still isn't in the QS shop, though. Guess it'll have to sit in the random shop for a little longer.
 

fr4me01

Active endo
Joined
May 16, 2021
Messages
31
#14
this tiered color crap is actually the worst direction ive seen any of these progress reports going... can we not take inspiration from space engineers and use the modularity of the existing machines we have IN GAME to build BETTER versions?
 

Dustmuz

Active endo
Joined
Dec 15, 2020
Messages
26
#15
this tiered color crap is actually the worst direction ive seen any of these progress reports going... can we not take inspiration from space engineers and use the modularity of the existing machines we have IN GAME to build BETTER versions?
They have to start somewhere.
And by building it tiered, they can reuse their assest, and at a later point, add more modules/build options to further expand on their capabilities.
 

Torokin

Active endo
Joined
Mar 20, 2020
Messages
27
#16
I really like the idea of tiered thrusters and generators! Gonna feel awesome not only making a small ship bigger, but also more powerful.
 

Venombrew

Master endo
Joined
Aug 9, 2019
Messages
369
#17
ive asked this before but i never gotten an answer, i heard talks months ago of whether or not the moon city will stay.
Insurance terminals have been removed from the Fast Travel gates and the Moon city
does this mean the devs decided not to keep it after EA?
 
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