Starbase Progress Notes: Week 44 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
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Hello everyone, here are the progress notes of the week 44 of 2021!

This week's progress notes show all the major the features, additions and improvements currently in the works. The features have been roughly divided into categories and in the beginning, we list both new and recently completed items from the past two weeks. We hope that you enjoy these snippets of the Starbase development!

Please note that the "Progress Notes" are different from the Starbase "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Starbase Early Access. Some features, especially in the design portion, can be subject to change as the development continues.

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Starbase Progress Notes: Week 44 (2021)

Below we have listed the different states, and an explanation of what that state means in terms of development process.
Design: first phase of development
Art: done after designing of the feature, but can be done either before, after or at same time with programming.
Programming: programmer implements the feature based on design
Configuration: feature is technically done but a designer needs to configure it
QA: feature is technically done but needs testing. May happen before or after configuration.
The weeks marked in the "Time in development" column show only the active development weeks during which the feature has been worked on and include all phases of development. The time is rounded up to weeks, so in other words, if one day has been spent on a feature during the week, it still counts. Therefore, please treat the week counter as a rough estimate only.

Completed in the past two weeks
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In Progress

New
Table02_New.png


New detailed category: Siege
Table03_Siege.png


Moons and moon mining
Table04_Moons.png


Capital Ships
Table05_CapitalShips.png


Spaceships
Table06_Spaceships.png


Stations and Easy Build Mode
Table07_Stations.png


Devices, machines and tools
Table08_Devices.png


Combat
Table09_Combat.png


Other
Table10_Other.png


Gallery

Starbase_new_furniture_industrial_wall_shelf_wip_28.10.2021.jpg Starbase_new_furniture_industrial_bench_3.11.2021.jpg 05.11_wip_counter01.jpeg

Videos



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Purchase Starbase Early Access now on Steam!
 

fr4me01

Active endo
Joined
May 16, 2021
Messages
31
#4
single part missiles and torpedos? so we're giving up on their components and customization route for them going forward? are we likely to see the same thing happen to all components that form one machine? making way for more tiered components?
 

Thk

Learned-to-sprint endo
Joined
Sep 1, 2021
Messages
21
#6
Endo rezing with endokits sounds quite nice, though I am wondering if the 'falling apart' effect will mark becoming 'unrevivable' which, while understandable gameplay wise, would be disappointing.
Are we going to get those paint tool modes in designer soon? (post 6 of asking for full (or just more) precision on the designer translation tool and rotation tool number readout and input boxes)
 

SubaruSama

Veteran endo
Joined
Apr 20, 2020
Messages
115
#7
waiting on a moon for moon mining to finally hit the game, and then I guess I will keep waiting for the moon I'm on to get moon mining as well...
please, hurry^^
or not, PTU can be fun as well
 
Joined
May 22, 2021
Messages
3
#8
single part missiles and torpedos? so we're giving up on their components and customization route for them going forward? are we likely to see the same thing happen to all components that form one machine? making way for more tiered components?
I'm not on the dev team of course, but I believe they mean as an addition rather than a replacement. Custom ones are cool but when you don't really want to customize anything it'd be much easier on the player (and the server/computer) to have a single part option, so I think they're adding such a thing, while also keeping the custom option.

I like this as a concept for a lot of things. The aspect of having parts of larger systems you can swap and repair at will is very nice, but being *required* to build some things out of multiple parts when you just want the default settings and parts can get tedious.
 

*FS*

Well-known endo
Joined
Jun 16, 2020
Messages
79
#9
All in all is GGGGGrrrraaatttt! Still waiting on them blueprints.. *Very Sad Face*...
 

ChaosRifle

Veteran endo
Joined
Aug 11, 2020
Messages
227
#13
Will the new single part missiles/torpedos be replacing the modular ones? If so does this mean the plans for different versions of missiles (corrosive/explosive warhead, bigger boom smaller fuel tank using its remaining fuel, and faster thruster but less efficient) are being axed or are they also getting their own one-peice variant?
 

VilleFB

Frozenbyte Developer
Frozenbyte
Joined
May 6, 2020
Messages
4
#14
Will the new single part missiles/torpedos be replacing the modular ones? If so does this mean the plans for different versions of missiles (corrosive/explosive warhead, bigger boom smaller fuel tank using its remaining fuel, and faster thruster but less efficient) are being axed or are they also getting their own one-peice variant?
Current plan is that single part missiles and torpedoes are alternative option and not replacing modular variants of them. They will likely come in basic variants as new components to missiles and torpedoes are introduced later, but of course lack the fine tuning of specs like modular ones allow.
 

ChaosRifle

Veteran endo
Joined
Aug 11, 2020
Messages
227
#15
Thanks for the speedy clarification, saw a lot of people claiming it was a replacement. Much appreciated!
 

Amos.37

Veteran endo
Joined
Aug 22, 2019
Messages
154
#16
At this stage is it intended for capital ships to be able to move apart from the fast travel mechanic?
Or are they going to be completely stationary apart from when changing location with fast travel?
 
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