Starbase Progress Notes: Week 46


Forever locked into The Pool
Sep 6, 2019
Starbase Progress Notes: Week 46
Here are the progress notes from the week 46, sorry for the slight delay!


  • Social menu features tested
  • Insignia/medals menu design updated
  • Tooltip System mockups updated to fit current design
  • Components and collectors added to Assembly Job furniture hall
  • New UI mockups for Assembly Job terminals
  • Building Tool tested in station lots
  • Destructible station tested
  • Economy design worked on: Insurance and registry costs, premade and custom ship pricing and economy logic plans with code
  • Generating LODs for objects tested
  • Physics and shooting LODs tested
  • Showroom tech tested
  • Ships control page for companies reworked: Ship list rearranged and UI cleared up
  • Popup window in Company general updated
  • Stations and Ships UI improved: Less scrolling and more room for Access controls and Teams
  • Company ship requirements design worked on: adding a ship to a company and design registry and name for Company ships
  • Navigation receiver accuracy problem solved
Ship Creator
  • Overlap-issue in with the YOLOL socket device investigated and tested
  • Add to and remove from area selection now works
  • Asset layer system: objects under hidden + locked categories should be free from selection
  • Layer-tasks updated: Adjusted alpha level does not take affect unless the corresponding hide layer -button is pressed


  • Decal snapping fixes made
  • Pose Extrapolation: some cases fixed and velocity calculation math improved
  • Objects not sticking to the robot arm grab tool rigidly fixed
  • It is now possible for design to configure multiple robot arm tools on the same voxel component
  • Quick net sync for lamps implemented and lamps' field changes are now previewable in SSC
  • An item order issue fixed in inventory
  • Support added partially for ships to be saved in station inventories
  • Coherence of point snapping poses improved
  • A new system to handle various player-sourced sound effects is now in development
  • Players other than the group leader are now able to spawn asteroids when doing the mining job in a group
  • The handling of effects and sounds have been cleaned up in order to have more effects and sounds
  • Cable tool and pipe tool now only consume ammo cables and pipes when spawned, the placing of cables/pipes can now be started and cancelled without loss of ammo
User interface
  • CV updates and fixes, code has been refactored
  • Basic layout rendering for Company Rank edit page added
  • Scroll section added to Company Overview page
  • Team menus and Add member button updated
  • Open Blueprint search functionality implemented
Starbase Spaceship Creator
  • Transformation previews no longer use functional devices that caused issues by interacting with their environment
  • Object highlight system has been refactored
  • Asset layer system has been reworked
  • Bugs with SSC window input leaking through when resizing/moving windows have been fixed
  • A bug which caused the game to sometimes crash in SSC when resizing the game screen has been fixed
  • Volumetric fog system added
  • History sampling improved
  • Numerical stability in SSR improved


  • Variations on rail textures added
  • Ship showrooms have been updated
  • Deco and decal polishes, general parenting and polishing
  • Pillars are under rework
  • Collision errors from all big megastations between level art and the bridge fixed
  • Long rifle muzzle flash updates underway: side flames and more smoke added
  • The muzzle flash of 12mm weapons polished, used by both battle rifle and revolver
  • The minigun effect has been modified with some additional particles
  • A start point effect made for the mining laser
  • Rocket Launcher: New LOD models for the rocket launcher
  • 3rd person carry/universal tool idle animations for Flamer
  • Textures: Adamant, Baseplate and Dreadnought armorset textures were tweaked to be more in line with other sets and sets' paintjobs were modified to work better with different armor combinations
  • UI: Created smaller version of the basic thrash can UI icon
  • Weapon/tool now moves to the side of the view in 1st person when carrying an object or interacting with the universal tool, improving interactability


The full-sized pictures:
Week46_command_center_colored_test1.jpg Week46_command_center_colored_test3.jpg Week46_command_center_colored_test4.jpg Week46_Starbase_fogmanager_test.jpg Week46_Vis1.jpg Week46_Vis2.jpg


As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your
Steam wishlist!
Last edited by a moderator:
Oct 29, 2019
I am so excited I can hardly contain myself...

only thing keeping me contained is the lack of an EA date announcement.