Starbase Progress Notes: Week 5 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 5 (2021)
February 1st - 5th

Hello everyone. Here are the progress notes of week 5 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Design for Paint/Decal Tool features has been worked on
  • Safe zone sensor has been designed for Transponder
  • First version of material sensor design has been finished
  • Mining backpack update has been designed, two ore slots will be added
  • A split version of the Reconstruction machine has been added
    • New machines can all be put into player's inventory and grabbed and there's more space to bolt the machine
  • Endoskeleton Replacement Kits have been added
    • Player may purchase these kits from markets
    • Pressing the "Add endo kit" button on the Reconstruction machine will move a kit from the player's inventory to the machine
  • Remote Explosives and Remote Explosives Detonator have been added to economy
  • Plasma Thruster design has been worked on, formulas for thruster resource usage have been collected and are ready for balancing
User Interface
  • Design for Company missions is underway
    • UI for invitations, joining and accepting and publishing the missions has been worked on
Stations and Cities
  • Landing platforms and Ship Design Workshops have been added to the Moon city (currently out of function, due to gravity)
  • Three Ship Design Workshops and new insurance transfer terminals have been added to Robur station
    • Original insurance transfer has been renamed and requires re-binding
Spaceship Designer
  • Spaceship Modules / Starter Kit now also has pre-assembled ship weapons with fixed mounts

Code

Gameplay
  • A possible fix has been made for disappearing resources in resource networks
  • Fixes have been made to unarmed melee syncing
  • Inventory performance for players with large inventories has been improved
  • 'Sell all' in sell terminal now sells everything and not just the first 250 items
  • Proper interaction code for Tripods has been added
  • The creation of a passive tool used to handle tripod weapon shooting has been started
  • Player stations now have a separate build zone that defines where voxels can be built
  • Player station default safe zone size has been decreased
  • Finishing the foundation unit now increases station safe zone and build area size
  • Adding voxels into a player station increases the station's build area, safe zone and the total claimed area towards a set maximum. Area volume growth is linear, each built voxel increases the volume by a set amount.
  • Basic functionality of the new audio signal device system is now working
User Interface
  • First version of the mail system has been finished. It will be used to send mail and credits to other players and can be accessed under social tab inbox

Art

Animations and Emotes
  • Work on melee animations continues
  • Decalizer & painter tool animations have been worked on (1st person)
  • "Downed" animations have been worked on further
Other
  • Ship diagnostic scanner has been modeled and textured
  • A torpedo laser tracker asset has been created
  • UI icons for station manager permission toggles have been created

Gallery

Week05_2021_Starbase_Machinery_ship_diagnostic_scanner.jpg

Week05_2021_Starbase_Downed_loop.gif Week05_2021_Starbase_Downed_loop2.gif

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited:

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
329
#2
NICE! I look forward to making a durability alarm system for my ships!

 
Last edited:

Kodey

Veteran endo
Joined
Jun 13, 2020
Messages
193
#4
all I want is the sonar sfx
(that being said this is all really cool and I can't wait to see the plasma thruster)
 

runzik

Well-known endo
Joined
Aug 13, 2019
Messages
63
#8
So are you guys getting close to possibly End of the quarter Early access launch
 

Torokin

Active endo
Joined
Mar 20, 2020
Messages
27
#11
Endoskeleton Replacement Kits have been added.
So does this mean we'll be able to switch bodies when we're too damaged? :D
 
Joined
Dec 18, 2019
Messages
10
#12
"Starbase_Downed_loop.gif" are ya'll adding down but not out states for endos? It would be interesting, maybe more of a reason to have a co-pilot.
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
144
#13
Scaling safe zones sizes sounds very interesting! Makes sense that just a station foundation would only have a small safe parking area.
 
Top