The blueprint system is killing this game

Joined
Aug 31, 2021
Messages
192
#21
To write here I have to use a translator. My native language is many times more difficult than English and the translator can't cope. I'm not trying to be rude in my messages. In any case, I think it's better to speak openly than to try to "search for words" to increase the informativeness of the message
 
Joined
Mar 26, 2022
Messages
2
#22
I never comment on these forums and usually just watch the community be indecisive on what it wants, but so many people are missing the point that Vexus is making that I feel I need to chime in. The SSC is great, yes, I personally have spent probably 80% of my time in it. But the point is that in an MMO, why is everyone not in the game universe? If the editor is so great, then maybe the game needs to shift its focus away from a vast MMO and into a format that makes the editor hand-in-hand with the gameplay. But that probably isn't going to happen, so something needs to change with the SSC.

I bought Starbase to have some MMO gameplay. Even when the game was fresh on steam with 10,000 concurrent players, so many people were in the SSC. The SSC is too good for the rest of the game, everyone is designing ships to fill a role that cannot be completed - simply because everyone else is in the SSC. Other than building a miner to end all miners, what is the point in building a PvP ship if everyone is too busy perfecting their own ship in the editor to be in the world to fight? We find the SSC fun because we imagine its potential in the world, but outside of the SSC there is hardly a world to realize that potential.

If we go with Vexus's suggestion and the building is in-world, it changes the gameplay loop from "Sit in designer, build epic ship, go out in yolked out mining ship, make money to afford ship, fabricate ship, sit in designer and build new ship" to "Come up with ship idea, find place to build it (a station perhaps), make the parts to build the ship with mined ore(or buy them from the shop), throw the ship together, and through its usage in the world, find how to improve it." Definitely a more interesting gameplay loop, but this isn't going to happen as the SSC isn't going away.

I have no clue how to fix this problem, as Vexus said, the SSC is already out of the bag, there's no going back. But it has infinitely more power than in-world building, and with no manufacturing time yet implemented, it will always be the superior option that people will choose to work with. Maybe when this game actually adds stuff to do outside of the SSC and players (hopefully) come back, people will change the percentage of time they are in the designer.

I don't really know how to end this other than to loop back to Vexus's point and say that yes, the SSC is great. But that isn't a good thing for Starbase. If you are spending all your time in the SSC, there is no game to Starbase other than a CAD editor.
 

Askannon

Well-known endo
Joined
Feb 13, 2020
Messages
74
#23
The SSC was intended to be part of a construction loop, with the blueprint projectors and what not.
The current problem simply stems from the SSC being polished, with the rest of the game not being where it should be to relieve the SSC from its status as the de facto ship printer.

I even wrote it earlier, but was misunderstood
If the SSC being the best part of the game is a problem... why not polish the rest of the game up to the point where the activities are similar in quality.
as I never said that the SSC was the best part, only took it as a scenario (personally I think having other players in voice chat trying and cooperating to achieve personal goals is the best of starbase).

Whenever something is too powerful you have two to three options: buff the rest, nerf it or maybe ignore it.
The main problem is that between blueprint and ship nothing exists. No (or very little) manufacturing and no assembly.
The secondary problem being articulated seems to be the isolation of the SSC from the rest of the game.

The first you can solve with the planned concept of constructing ships in world at a station.
And the second: maybe just showing them as active in the station with a note "In Designer" could alleviate the issue of the world seeming empty or having public design sessions beside the private and group one.

You don't need to destroy the SSC, just nerf and buff it till it sits where it is comfortable.
 
Joined
Mar 26, 2022
Messages
2
#24
I agree that obviously it doesn't need to be destroyed. And yes, it is far more polished than the rest of the game. Like I said, hopefully the game gets some features that rise above the SSC so that players have a reason to not exist in the pocket universe of the editor. I do still agree with Vexus that the SSC is a bit too powerful and ruin some potential gameplay loops. But, maybe that won't feel like an issue when the game gets some more stuff.
 
Joined
Nov 23, 2019
Messages
42
#25
I agree that obviously it doesn't need to be destroyed. And yes, it is far more polished than the rest of the game. Like I said, hopefully the game gets some features that rise above the SSC so that players have a reason to not exist in the pocket universe of the editor. I do still agree with Vexus that the SSC is a bit too powerful and ruin some potential gameplay loops. But, maybe that won't feel like an issue when the game gets some more stuff.
Gameplay cycles? You've got to be kidding. xD There are no cycles. Nothing in this game has been completed sufficiently to call it a "cycle".
 

pavvvel

Veteran endo
Joined
Aug 31, 2021
Messages
192
#26
need to improve the game and not break the ship editor. As soon as the game is improved, players will play in it.
This is not the problem of the ship editor - this is the problem of the game. For today - the ship editor is the best part of the game
 

MrFaul

Well-known endo
Joined
May 20, 2020
Messages
76
#27
The point "SSC removes players" from the universe is invalid:
1) it's a in-game tool, you have to launch the game in order to use it.
2) it is multi player for f-s sake
3) there is absolutely nothing wrong with a tool that is designed to build ships is better than "in-field" abilities
4) the only reason why people might think it removes players from the world is because it is currently the most polished part of the game, so naturally people tend to use it excessively until there is a game to play.
I doubt that with a "finished" game that even 10% of active players will be in the editor instead of the"game world"

On that point it would be nice if the Chat was more usable in the editor.

Also please stop lamenting stop gap measures, they are placeholders and will be replaced with actual mechanics down the line. To point out a few: ship spawning/despawing, SSC ship printing/buying, the market, the inventory etc.

Do not discuss the current situation, that's pointless.
Discuss features with the final mechanics in mind.

@pavvvel you might want to write your native language and the fact that you use the g translator into your signature.
This gives people a heads up to think about your post before jumping to conclusions. Makes things easier.
 
Joined
Aug 31, 2021
Messages
192
#28
@pavvvel you might want to write your native language and the fact that you use the g translator into your signature.
This gives people a heads up to think about your post before jumping to conclusions. Makes things easier.
If I write my native language, I could get in a lot of trouble..... But your advice is correct.
 
Joined
Aug 5, 2021
Messages
35
#29
Honestly Vexus, the more I read from you lets me believe that you don't like the ship editor because
you are jealous of what other people are able to archive with it.
So many of your "points" are hot air, that gets blown away time and time again by sound arguments but you are still relentless.
It's just pure annoyance at this point...

pavvvel may be rude as f but at least you can discuss things with him.
(No offence buddy, you do you...)

Also do you like Apple products?
They are virtually unserviceable by design too, people are still buying that crap.
But it is their choice to buy it, the problems are well known.

It's the same with the space ships, you can do a test flight beforehand.
You can completely rip it apart and see if its repairable or not.
If you don't do that, don't blame the SSC for that.

Seriously grow up...
Your response is unnecessarily rude and I really think you need to read over the last line in your post and apply it to yourself. I've watched Vexus stream the game several times, and I know him from a previous game I used to play. I am 100% confident Vexus loves Starbase and is only speaking from a place of concern. Look at reality, the game isn't doing well is it? He is posting his opinion on why it isn't doing well, it's ok for you to disagree and make a counter-argument, but your reply here is a waste of space.

Personally I partially agree with Vexus. The SSC takes people out of the game, makes the world feel empty and makes me feel like I'm just messing around in an editor not really playing the game. I do love using the SSC, but it's not an engaging "game".

I don't want to see it removed completely but I would like to see dependencies changed so you can't just spend 100 hours in SSC and then print a ship over and over without engaging in the real-game-world for more then just mining some safezone ores and buying the rest off market.

I want to see refueling and refilling ammo removed entirely from the repair feature. There is no reason to manually manage your ship anymore which is just less gameplay. I started designing a ship the other day and realized: no need for a resource bridge, no need to be able to access my fuel rods, no need to have access to my ammo mags. I can just box everything in nice and secure and just repair to fill everything, that is pretty lame imo. Of course I don't have to make it that way, but that's what's efficient in the state of the game, who purposely goes against efficiency?
 
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TERACOOL

Learned-to-sprint endo
Joined
Jul 16, 2021
Messages
21
#30
It's good that you can't reverse engineer the ship. The uniqueness of each ship is what's cool! This creates an additional dimension of the player's skill. I can make decisions more slowly and push buttons, but as an engineer I am much cooler and therefore I have a chance of success in battle or in carrying out any mission.
 

TERACOOL

Learned-to-sprint endo
Joined
Jul 16, 2021
Messages
21
#31
Your response is unnecessarily rude and I really think you need to read over the last line in your post and apply it to yourself. I've watched Vexus stream the game several times, and I know him from a previous game I used to play. I am 100% confident Vexus loves Starbase and is only speaking from a place of concern. Look at reality, the game isn't doing well is it? He is posting his opinion on why it isn't doing well, it's ok for you to disagree and make a counter-argument, but your reply here is a waste of space.

Personally I partially agree with Vexus. The SSC takes people out of the game, makes the world feel empty and makes me feel like I'm just messing around in an editor not really playing the game. I do love using the SSC, but it's not an engaging "game".

I don't want to see it removed completely but I would like to see dependencies changed so you can't just spend 100 hours in SSC and then print a ship over and over without engaging in the real-game-world for more then just mining some safezone ores and buying the rest off market.

I want to see refueling and refilling ammo removed entirely from the repair feature. There is no reason to manually manage your ship anymore which is just less gameplay. I started designing a ship the other day and realized: no need for a resource bridge, no need to be able to access my fuel rods, no need to have access to my ammo mags. I can just box everything in nice and secure and just repair to fill everything, that is pretty lame imo. Of course I don't have to make it that way, but that's what's efficient in the state of the game, who purposely goes against efficiency?
The game is not going very well, because it is very weak with the descriptive part. A lot of things have to be thought out by yourself, the wiki has not been updated since February. There are no examples. Everything is outdated there. Players come, try, they don't succeed (because they have to guess) and leave. We need more information in the wiki on the game and more examples in the wiki. This has happened more than once before my eyes.
 

TERACOOL

Learned-to-sprint endo
Joined
Jul 16, 2021
Messages
21
#32
And there is not enough game content in the game. In fact, there is no game cycle of life. Because this is early access (And maybe it will never be)
 
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