Update 1.10.2020 (Build 256)
New features
- Objects and LODs fade in and out smoothly when loaded or unloaded
- Material Armor Value is now Armor per KV
- Materials have two new values: Armor Value and Minimum Armor
- Only plate type objects can have Minimum Armor
- Armor Value is multiplied by volume of the object
- Projectile Energy cannot reduce Armor value past Minimum Armor value. But if object takes voxel damage and loses volume, Minimum Armor value is reduced.
- Fixed UI interaction animation not acting correctly in sitting state with heavy weapons
- Improved 1st person Universal Tool equip start and end animations
- Updated 3rd person standing and walking ADS pose for rifles and pistols
- Updated zero gravity animation: unarmed idle
- Updated zero gravity animations: idle and move with rifles
- New hit marker sounds
- Fixed items playing a drop sound when approached in the universe
- Fixed fast projectiles not triggering fly-by sounds
- Fixed sound crackling issues with joint device, thruster and railmover audio when multiple objects are rapidly changing states
- Short retrigger rates are now more tightly synced in Audio Signal Device
- New small and large icons for the following categories: Attachments, Beams, Decorative Plates, Cargo, Controls, Doors, Lamps, Navigation, Networking, YOLOL, Hardpoints, Ship Weapons
- Fixed decal bleeding on wide and small hallway modules
- Updated various floor modules
- Added missing decals to small hallway end modules
- Limited fade delay to 1-30 seconds
- Added "Edit" toggle to the context menu for HUD edit mode
- Reduced maximum armor thickness bonus from +300% to +40%
- Increased head health so that the head is not lost before dying
- Antigel Rifle
- Updated hit effect to have more "force"
- Made hit effect smoke larger and stronger
- Added "disc shatter" type FX to the hit effect
- Increased impact of shoot FX and also added disc muzzle flash
- Updated the reload FX to more stylistically suitable
- Laser Turret
- Added additional "white hotspot" area to initial impact
- Adjusted projectile particle's offset
- Optimized distance settings
- Pickaxe
- Added faster sparks hit FX and softened debris
- Buzzsaw
- Updated Hit effect to be smaller
- Added 1st person animation to /wave and /wave1 emotes
- Fixed wrists in /wave3
- Fixed weapon stance always defaulting to lowered when sitting
- Fixed exiting from chair with mag boots off not inheriting movement speed
- Fixed Mining Laser's and Tractor Beam's power consumption logic
- Fixed grabbed objects not releasing when the cursor mode was changed to crosshair or grab was released quickly enough
- Adjusted 1st person Universal Tool monitor position
- Updated ore density values
- Bastium 19% of refined material's density
- Oninum 38% of refined material's density
- Aegisium 21% of refined material's density
- Charodium 25% of refined material's density
- Merkerium 21% of refined material's density
- Lukium 34% of refined material's density
- Kutonium 21% of refined material's density
- Corazium 20% of refined material's density
- Xhalium 36% of refined material's density
- Arkanium 38% of refined material's density
- Ilmatrium 19% of refined material's density
- Ukonium 27% of refined material's density
- Exorium 38% of refined material's density
- Tengium 27% of refined material's density
- Vokarium 25% of refined material's density
- Ice 21% of refined material's density
- Ajatite 27% of refined material's density
- Valkite 19% of refined material's density
- Mining Laser
- Increased crafting material amount by x12
- Adjusted crafting material requirements
- Increased damage interval from 2.0 seconds to 0.5 seconds
- Increased power consumption from 1000 to 6000 eps
- Laser Cannon
- Fire rate reduced from 975 to 375 rounds per minute
- Electricity per shot increased from 300 to 400
- Projectile Energy increased from 2,500 to 3,500
- Rail Cannon
- Increased Projectile Energy from 30,380 to 122,500
- Plasma Cannon
- Moderate increase to fracture damage radius
- Increased Projectile Energy from 4,500 to 11,700
- Added new holograms on Weapon and Ammo monitors in Marketplace
- Mass Transit Stop signs
- Disabled shadows from large signs
- Added some missing signs
- Removed floating signs
- Changed the instructions alignment to left
- Added fade options: Hide when inactive, Hide delay and Hide when in cursor mode
- Fixed attempting to drag items from the universe to slots not releasing the dragged item
- Fixed icons turning into Spaceship Designer icons when entering Spaceship Designer
- Fixes to dragging items from inventory to slots
- Only activate hover effects when the dragged item is a tool
- Limited fade delay to 1-30 seconds
- Made Lifeline, Quickbar and chat to hide during screenshot mode
- Increased Blueprint visibility's default from 0.5 to 0.8 in Blueprint visuals -> Ship blueprints
- Added new DURΛTΞCH Ship Shop to Origin
- Fixed damaged thruster nozzle not being recognized as a thruster part and blocking the thruster
- Tweaked frame integrity adjustments and visualization
- Boosted strength of long frame beams slightly, and marginally increased the weight of the old approach
- Higher frame stress from the (more distributive) old approach is partially allowed to leak through when the higher weights of connection flows would "hide" them
- Increased ship blueprint hologram visibility default values in Settings -> Blueprint visuals
- Connected Hauler's Resource Bridge to the pipe network
- New player-made ships to Duratech ship shop (all by Ulbranium)
- DTX-BRY7-A
- DTX-FAR3-A
- DTX-HLD7-A
- DTX-HNA4-A
- DTX-HNA4-B
- DTX-NGL4-A
- DTX-VGR2-A
- DTX-VOL1-A
- DTX-VOL1-B
- DTX-VOL5-C
- New player-made ships to Okim 1
- Consultor by Greatmatenate
- Miter Saw by Holy Crusader
- Modulus FR by Okim
- Modulus MN by Okim
- New player-made ships to Okim 2
- Javelin Mk.2 by Survivor
- Markolf Typ1 by Tyridan
- Marmot-TNK by Okim
- Modulus by Okim
- Molerat by Okim
- Salamander by Survivor
- New player-made ships to Rando 2
- Bumble by Mutleyx
- Chemos Badger-28 by Messir, Okim and Goodpraxice
- New player-made ships to Rando 3
- F.A.T. KOIOS Transferens Mk4 - 80cc by Fatfly
- The Martok by Kohmelo
- Worker Ant by Moonset
- Updated player-made ships
- Buffalo
- Immatium
- Kushtaka
- Manticore
- Manatee
- Marmot-24
- Marmot-48
- Marmot-72
- Mercury
- Mite
- Moneymaker
- Moneyman
- Mule
- Kyanite
- Rockhopper
- Starbream
- Talon
- Rearranged player-made ships in ship shops
- Mare and Mercury from Okim 1 to Okim 2
- Vigo from Okim 2 to Okim 1
- Buffalo, Vidar, Akimbo 1 and Racer from Rando 1 to Rando 3
- Port Authority Shuttle from Rando 1 to Rando 2
- Temporarily removed Nate from Okim 1
- Fixed "File" menu staying open when purchasing a ship if cursor wasn't moved
- Fixed weld bolts blocking module icons from being rendered
- Fixed module not highlighting if it was selected from Scene View
- Fixed Autobolt, Cable/Pipe and Socket Tools not remembering the selected options after visiting test mode
- Fixed "Open or manage blueprints" window's close button audio spam
- Fixed editing YOLOL scripts locking controls while changing cursor mode
- Added icon size options to Asset Browser's context menu
- Improved the frame integrity visualization in Ship Designer, showing high-mass frame lines for the entire ship
- Bolt, Cable and Pipe Tools now respect layer locking
- Prevented selecting objects on locked layers, if the object was part of a module
- Changed "Utility Turret Body" to "Utility Tool Body"
- Shortened bolts in Autobolt profiles
- Panel Base
- Progress Bars
- Text Panel 24x24
- Changed "Refuel" to "Refill" in Refill Stations
- Added Refill Stations to Proia
- Removed two Mass Transit Stops from Origin from blocking walkways
- Updated far-LODs for Okim and Rando ship shops
- Updated Mining Job hall LOD
- Updated Okim and Rando ship shop hangars
- Adjusted lightning in Marketplace
- Changed "Rail Guns" to "Railguns" and "Railcannons" to "Rail Cannons" in texts related to magazines
- Changed "Left mouse button" and "Right mouse button" to "Mouse Button 1" and "Mouse Button 2" in Tool tooltips