Starbase Progress Notes: Week 17 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 17 (2021)
April 26th - 30th

Hello everyone, here are the progress notes of the week 17 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Mining backpack: progress bar indicating slot capacity should now be relative to the slot max capacity
  • Large Generator design, assets and configurations have been finished
  • Electricity per second upkeep has been updated to 250 on autocannon, laser cannon and plasma cannon (similar to rail cannon upkeep)
  • Missiles have been tested with safety settings, they now work as intended
User Interface
  • Asteroid belt tutorial has been worked on, tutorial objectives have been updated
  • New shop UI with separate manufacturing price has been worked on

Stations and Cities
  • Moon city's ship spawn terminals, that were inside the landing platform's floor, have been put to their correct places
  • Four new player ship shops have been added to Origin station
    • Epic Shipyards
    • Dynastar
    • Vintage Ships
    • Quasar Systems
  • Many player-made ships have been added to the ship shops, and some ships have been moved to different ship shops
Other
  • Easy Build Mode modules are being updated: updated modules will use mainly ducts instead of cables and pipes

Code

Gameplay
  • Ship server support for granting ship access to other players has been worked on
  • Work with factory halls continues: configurations, manager, part connections and hall area detection have been worked on
  • Sections of structures should no longer disappear when merging them to remote content
  • Ship thruster effect poses have been fixed
  • Lifeline should now work better with unconventional chair environments
  • Lifeline cannot be bound to a chair that is so damaged it cannot be sit on
  • Many laser-like device visuals no longer have a lag when in motion
  • Implementation of Company bank accounts has been in the works
  • Player camera controller functionality has been changed to only allow first person while operating a tripod weapon
  • Syncing tripod animations to remote clients has been worked on
  • Tripod specific functionality has been added to first person arms positioning
User Interface
  • Work on Easy Build Mode continues, new snapping feature has been worked on
  • Work on asteroid tutorial continues, implementation of second set of objectives has started
  • Ship UI has been worked on, ownership and access checking has been improved
Audio
  • Music playback system for music devices has been worked on
In-game Designers
  • Station utility pipe configuration implementation has been worked on
  • Adding thruster auto-naming feature to the game has been worked on
Art

Animations and Emotes
  • Tripod draw/holster animations have been worked on
  • Weapon/tool poses have been adjusted for when tools are held in the back slot of the inventory
Stations and Cities
  • Ship Design Workshop holograms have been updated
Other
  • Large generator: LODs have been updated for the assets
  • Large Machinery: tint mask areas have been added to Exorium Tank and Large Generator, tint mask changes have been updated to LODs
  • "Ammo" canisters for the Paint Tool and the Decal Tool have been added as separate assets
  • Art for cursor hover highlights in Spaceship Designer toolbox and toolbar icons have been created
  • Cable and pipe duct inventory icons have been created
  • Station Permission icons have been created for the following:
    • Safe Zone Access
    • Ship Registration Permission
    • Auto-build Permission
    • Permission for building with ready-built parts
    • Free-form Building Permission
  • Spaceship Registration Deed model and textures have been created
  • Further adjustments have been made to Tripod Autocannon VFX
  • New Plasma Thruster damage effect has been created
  • Work on Missile and Torpedo thruster VFX continues
  • Updates and optimizations have been made for Plasma Rifle Hit and Reload VFX
Gallery

Week17_2021_Starbase_moon_atmo.jpg Week17_2021_Starbase_moon_atmo2.jpg Week17_2021_Starbase_moon_atmo3.jpg Week17_2021_Starbase_moon_atmo4.jpg Week17_2021_Starbase_moon_city1.jpg Week17_2021_Starbase_moon_city2.jpg Week17_2021_Starbase_spaceship_registration_deed.jpg

Videos


As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Eviltek2099

Well-known endo
Joined
Nov 23, 2019
Messages
50
#7
I hope the video memory issue is gonna get patched soon! Relogging every time it happens is getting old ;)
 

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
562
#12
Those Tripods are looking good! I would like to see a way to mount them to a ship that looks less temporary and so that they don't have to get carried around.
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
144
#17
Yay, our ship shop! So excited to see this in game! :love:

Also, I love that there is a endo balancing his pickaxe on the top of this mountain!

 
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