Starbase Progress Notes: Week 24 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 24 (2021)
June 14th - 18th

Hello everyone, here are the progress notes of the week 24 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • New features for Material Point Scanner have been tested: Scan and Reset
  • Ice asteroid spawning has been adjusted
  • Basic modules for station Easy Build Mode have been designed and tested
Stations and Cities
  • 10 min and 20 s despawn areas have been added around the starting area of the Origin station
  • Ship spawns have been added in the Easy build hall
  • Komatsu ship has been added to K-Bot ship shop
  • Q52 ship removed from Rando 4 ship shop
  • Non-starter ship variants have been replaced with starter variants in Sunny Ship Center (beginner ship shop)
  • Kaiser ship should no longer clip into the floor/wall in Quasar ship shop
  • Balestra ship shop has been added to Origin stations (Without ships for now)
Other
  • Tutorial reward ship Laborer module has been updated: Modules refreshed to work more versatile way in easy build mode
  • Easy build mode ship modules: Modules have been updated so that there is less restrictions when placing easy build modules

Code

Gameplay
  • Work towards Easy Build Mode for stations continues:
    • Fix for asserts that occasionally occur when placing station Easy Build modules
    • Visualization has been added for the station Easy Build Mode area
  • Fast Travel Cores function only when undamaged and not carried as cargo, the jump gate GUI updates accordingly as the Core state changes
  • Different sections (doors etc.) of a structure can no longer be bolted together, which among other things reduces cases where cables/pipes would then prevent the sections from separating
  • Material point scanner changes have been committed
  • Module autobolting feature for Easy Build Mode has been worked on
User Interface
  • Tutorial menu update has been finished and committed
  • Job terminal adjustments have been worked on
  • Station selection UI logic has been finished
Other
  • Capital ship propellant tank station device has been added
  • Issues in the capital ship warping system have been fixed

Art

Animations and Emotes
  • New 1st person pistol reload animation has been worked on
Stations and Cities
  • Holograms have been updated to 10 starting stations
  • Easy Build Hall Signs and holograms have been finished
Other
  • Inventory icons for the connector assets and large machinery modules have been finished and configured to the assets
  • Textures have been updated for moon type 2, visible seams at edges of texture have been fixed
  • Tripod railgun weapon textures have been added
  • Security crafting bench assets have been created
  • Updates and fixes have been made to Mounted Laser, Rail and Plasma hit VFX
  • Updates and optimizations have been made to battery explosion VFX
  • Fix to duplicate Grenade and Rocket Launcher hit VFX spawning has been made
  • Fix to some Rocket Launcher effects orientating incorrectly has been made

Gallery

Week24_2021_Starbase_crafting_bench_security_01.jpg Week24_2021_Starbase_machinery_large_tanks.jpg Week24_2021_Starbase_new_machinery_icons.png Week24_2021_Starbase_weapons_tripod_railgun_textures.jpg


As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

fr4me01

Active endo
Joined
May 16, 2021
Messages
31
#15
workbench tiers.. oh boy.

rip customizable modules. you were really cool while you lasted. f for what you could have been.
 

Torokin

Active endo
Joined
Mar 20, 2020
Messages
27
#16
  • Different sections (doors etc.) of a structure can no longer be bolted together, which among other things reduces cases where cables/pipes would then prevent the sections from separating
So does this mean we won't be able to weld doors shut to prevent escapes and such?
 
Top