Starbase Progress Notes: Week 27 (2021)
July 5th - July 9th
Hello everyone, here are the progress notes of the week 27 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
July 5th - July 9th
Hello everyone, here are the progress notes of the week 27 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Work on the moon base Easy Build mode continues
- Factory Halls have been tested and improvements have been tasked to coders
- Paint Tool has been tested and improvements have been tasked to coders
- Large Generator durability issues have been resolved and bolt profiles updated
- Capital Ship speed in relation to the scale of the universe has been worked on
- New moon locations have been worked on
- 13 new Easy Build Mode modules has been added, including:
- Cargo lock beam modules
- Big Cargo lock Frame modules
- More bottleneck modules
- More Generator Modules
- Added ships to the following ship shops:
- Balestra: Apis, The Mako, Aquiro, Esaro, Huginn, Muninn, Cyclone, Firescarab
- Rando 1: Breaker, PT.1.0 "Endorer" Standard, LST.1.0 "Supernova" Standard, The Manta-DC
- Rando 2: Monarch Mk-1, Mantis (Tayto), BlueJay, BlueJay FA, Bitfrost, Blood Hound V2 Plasma, Blood Hound V2 Laser, Blood Hound V2 Auto
- Rando 3: Shredder, Dart MKI, Plasma Humphrey
- Rando 4: Ant (moved from Rando 3), Workmate v2 Pro, Workmate v2 Basic, Migrator, Beaver-11C, UMT.1.0 "Badger" Standard, Pogress
- Epic: Fal-4F3L
- Vintage: Buzzard, Warbler (moved from Rando 2)
- Quasar Systems:, Cutlass (moved from Rando 3)
- Duratech:, Svafa A, Jagerfall A, Frigg A
- OKI 1: Vitesse
- OKI 2: Marmot-ST, Legitimate Salvager, T35-B Initium, Mustang
- OKI 3: The Flatter, CMC Razorback, Halite, CMC Nakota, Meteor, Barrow40
- Removed the following ships from ship shops:
- Epic: Shuna, Redtail
- Vintage: Talon
- Duratech: Herfjotur DTX-HRF7-A
- OKI 1: Cavalière, Mite, Mara, Momento, Moneymaker
- OKI 2: Marmot-24, Marmot-48, Marmot-72
- Demolition Job and Mining Job tutorial states can now be saved
- All members in a Group now receive a message in the chat when a new member joins the group
- Generator Power Plug has been renamed and is now called Cable Plug in the Spaceship Designer. The plug now works with control tables as well.
Code
Gameplay
- Fixed an issue where the solar panel converter stopped working after changing the host
- Fixed various issues with tripod functionality
- Known critical bugs in Capital Ship fast travel have been fixed
- The first version of station utility grid resource summary terminal has been added
- Asteroid placement during Capital Ship fast travel and Spaceship Designer editing has been fixed
- Explosions should now be synced among LODs as well
- Station Manager user interface has been worked on, including fixes to the UX
Art
Animations and Emotes
- Paint Tool 3rd person reload animation has been created
- Melee running and walking animations have been worked on
- Skyscraper stem 1, 2 and 5 module interiors have been updated
- Capital Ship Shield Generator assets have been worked on
- User interface resource icons have been added
- Updated all exploding ammo VFX to better inherit their weapon types
- Fixes for numerous weapon effects not attaching correctly (especially noticeable at higher velocities) have been worked on
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!