Edit 8/19 -
At this point after multiple patches, I find the crafting tree values to be in a fairly high, but acceptable range. I think getting Blue is a bit steep and difficult, but given that unlocks PvP things, I understand.
EDIT:
The values have been slashed to about 40% of the previous values, on average. This is a good start, but values are STILL too high.
Before, it required an insane, completely over-the-top grind to unlock anything. Now, it requires a very annoying, unnecessary grind to unlock anything. Better, but still far from where it should be.
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The research tree design is fine, but the values to unlock each object are OBSCENELY high. All this will lead to is players finding one efficient thing to spam an insane amount of, way more than they will ever need, just to progress one tiny more step.
And by too high, i mean easily 5x or even 10x too high.
To give a very common example, which is the exact situation I now find myself in for progression:
Let's say you have unlocked thrusters, and have decked out the starter ship with a dozen box thusters, 72+ ore crates, and you want want to upgrade (to) a ship with mining lasers.
In order to be able to unlock the ability to craft those 3 things, you need the following unlocked:
Cockpit Modules
Material Point Scanner
Ore Collector
Mining Laser
All combined, those cost 16k red, 9k yellow, and 17k purple research.
So, you stock up on useful components. Ore crates give decent red, while box and triangle thrusters give good purple. You look around for a good source of Yellow research. Looks like Main Flight computer is your best option.
It would take you:
410 modular ore crates
90 box thrusters (some can be triangle if you prefer)
95 Main Flight computers (which are then almost entirely useless)
Also, this crafting would take over 3.5 HOURS to complete
Just to unlock the ability to make mining lasers.
Put simply, this is ludicrous. No exaggeration whatsoever - this is 10 times the amount it should be.
At this point after multiple patches, I find the crafting tree values to be in a fairly high, but acceptable range. I think getting Blue is a bit steep and difficult, but given that unlocks PvP things, I understand.
EDIT:
The values have been slashed to about 40% of the previous values, on average. This is a good start, but values are STILL too high.
Before, it required an insane, completely over-the-top grind to unlock anything. Now, it requires a very annoying, unnecessary grind to unlock anything. Better, but still far from where it should be.
----------------
The research tree design is fine, but the values to unlock each object are OBSCENELY high. All this will lead to is players finding one efficient thing to spam an insane amount of, way more than they will ever need, just to progress one tiny more step.
And by too high, i mean easily 5x or even 10x too high.
To give a very common example, which is the exact situation I now find myself in for progression:
Let's say you have unlocked thrusters, and have decked out the starter ship with a dozen box thusters, 72+ ore crates, and you want want to upgrade (to) a ship with mining lasers.
In order to be able to unlock the ability to craft those 3 things, you need the following unlocked:
Cockpit Modules
Material Point Scanner
Ore Collector
Mining Laser
All combined, those cost 16k red, 9k yellow, and 17k purple research.
So, you stock up on useful components. Ore crates give decent red, while box and triangle thrusters give good purple. You look around for a good source of Yellow research. Looks like Main Flight computer is your best option.
It would take you:
410 modular ore crates
90 box thrusters (some can be triangle if you prefer)
95 Main Flight computers (which are then almost entirely useless)
Also, this crafting would take over 3.5 HOURS to complete
Just to unlock the ability to make mining lasers.
Put simply, this is ludicrous. No exaggeration whatsoever - this is 10 times the amount it should be.
Last edited: