- Joined
- Jan 29, 2021
- Messages
- 17
I not 100% following developer talks/comments (maybe missed something in Discord or here), but I wonder, if there is any better plan for SZ?
Its obviously now too profitable -- veterans, using behemoth laser ships, farming it relentlessly, to extent, when they get comparable (and I will not be suprised -- more) money in same time, then players embarking on journeys beyond (with at least some risks).
How this makes any gameplay sense?
Recently I was doing some testing and with mid-tier laser miner (by far not most efficient model) I was making around 600 K/hour worth of ore. Probably some people earning much more, with better ships and farming plan.
I have 2 ideas to handle it:
a) disable mining lasers/asteroid towing in SZ, so real newbies can still make decent money by some pickaxe work, while farmers forced out;
b) leave only smallest asteroids in SZ and disperse them greatly, so at least farming will be much less efficient (less favourable for newbies);
+ additionaly make stations jobs a bit more profitable, so they are more viable option for complete beginers to save up some penny;
I think it will be fair, that if people want to risk nothing (only hoard assets), they also will get much lesser rewards/slower progression. Currently its completly broken.
Its obviously now too profitable -- veterans, using behemoth laser ships, farming it relentlessly, to extent, when they get comparable (and I will not be suprised -- more) money in same time, then players embarking on journeys beyond (with at least some risks).
How this makes any gameplay sense?
Recently I was doing some testing and with mid-tier laser miner (by far not most efficient model) I was making around 600 K/hour worth of ore. Probably some people earning much more, with better ships and farming plan.
I have 2 ideas to handle it:
a) disable mining lasers/asteroid towing in SZ, so real newbies can still make decent money by some pickaxe work, while farmers forced out;
b) leave only smallest asteroids in SZ and disperse them greatly, so at least farming will be much less efficient (less favourable for newbies);
+ additionaly make stations jobs a bit more profitable, so they are more viable option for complete beginers to save up some penny;
I think it will be fair, that if people want to risk nothing (only hoard assets), they also will get much lesser rewards/slower progression. Currently its completly broken.
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