I have written this post about 5 times, each time deleting it and starting over. This is how I feel FB should proceed with Starbase.
It is to my belief that capitals and sieges each will bring content for a good 2-3 weeks before user count falls to near-nothing again.
The following suggestions will try to give sieges a reason for happening, provide PVP opportunities and player-interaction, and generally just more things to interact with.
Let's first recap what the game world currently contains:
- An endless sea of roids in different sizes, with a very lazy implementation of material spread.
- The occasional player ship wreck if you're either lucky or close to the safe zone edge.
- The occasional player station, that is only explorable from afar due to safezones.
- A few developer stations to visit.
Let's, for good measure, also recap what kind of activities is currently possible in the game:
- Ship building
- Station Building
- Mining
- Salvaging
- PVP
A few game concerns many users have stated before:
- Time to do X activity is too long, they don't want to travel for 5 hours for a mining trip etc.
- PVP is only happening around the Elysium warp gate, where well-off users are seal-clubbing mostly lesser informed newbies.
- It's too hard to find other players outside the safe-zone. Like a needle in a haystack.
- Ore Hotspots were promised, but are way, way too weak to notice.
Let's try to imagine a different game-world where real estate was important and player retention was higher, and how it would look:
1. Spread of Materials
Materials are not uniformly spread into the Zone 1 thru Zone 5 that we know today, where the player simply have to fly in a linear distance for X KM to get to an area where the material they're seeking exists.
Instead, we can re-use the Zone 1 - Zone 5 material compositions, but spread the zones randomly into very large zones (3D voronoi perhaps, of course jacketed due to the nature of the 5x5x5 km zone tech.).
Doing so, allows players to travel much less to get to Zone 5 materials for example, however, such a zone must be located first by exploration players.
It is also highly likely that the closest hotspots of good ore are known by the pirate players, making it a risk versus reward. Less travel time versus potential pirates.
2. Ore Hotspots
Simply have some of these above zones be MUCH RICHER. More high-class asteroids, More of the rare material, perhaps re-introduce C11's
Perhaps some of these zones are super-rare, but contain materials that are otherwise only available on moon surfaces. This gives the player more choices.
It should be obvious that this enables a new form of gameplay that we have not really seen for some time, exploration/prospecting.
A player could fly out and prospect/find these lucrative areas, and either use them with their company, or sell off the coordinates.
If you are feeling fancy: You could make a device similar to the nav. chip saver, that can give you the material composition of all asteroids in a 1km radi or so.
3. New Types of mining
Some of the zones could contain different mining opportunities.
Perhaps Crystals that grow on asteroids that must be carefully laser-cut with the handheld tool and transported in cargo lock frames, used in recipes or sold to the station. Perhaps Gas clouds that must be sucked up and stored in tanks, used in alloying perhaps.
Will provide more content, mechanics and opportunities for ship builders as well.
4. Radiation Technology
I don't understand why we don't have this yet..
The ability to scan for other spaceships and track them down. A way to find other players and create PVP.
PVP shouldn't only be happening at the moon warp-gate, or in planned sieges/events.
You are way too safe outside the safezone at the moment, primarily due to the sheer scale of the asteroid belts.
It should be a danger to leave that safezone, it creates thrill.
As you can imagine - Implementing the above will create lucrative areas that will funnel the playerbase together, be it thru pvp, trade opportunities or the like.
I don't know why sieges would happen if not to fight over real estate, and this real estate doesn't exist today.
We are far too spread out, and adding easy travel or mining opportunities to the remaining moons will only spread us out even further.
I like that we are getting moon mining and all that, but I think we would all appreciate it if the asteroid belts received some major love. Lord knows it needs it, and these suggestions seem like low hanging fruits.
It is to my belief that capitals and sieges each will bring content for a good 2-3 weeks before user count falls to near-nothing again.
The following suggestions will try to give sieges a reason for happening, provide PVP opportunities and player-interaction, and generally just more things to interact with.
Let's first recap what the game world currently contains:
- An endless sea of roids in different sizes, with a very lazy implementation of material spread.
- The occasional player ship wreck if you're either lucky or close to the safe zone edge.
- The occasional player station, that is only explorable from afar due to safezones.
- A few developer stations to visit.
Let's, for good measure, also recap what kind of activities is currently possible in the game:
- Ship building
- Station Building
- Mining
- Salvaging
- PVP
A few game concerns many users have stated before:
- Time to do X activity is too long, they don't want to travel for 5 hours for a mining trip etc.
- PVP is only happening around the Elysium warp gate, where well-off users are seal-clubbing mostly lesser informed newbies.
- It's too hard to find other players outside the safe-zone. Like a needle in a haystack.
- Ore Hotspots were promised, but are way, way too weak to notice.
Let's try to imagine a different game-world where real estate was important and player retention was higher, and how it would look:
1. Spread of Materials
Materials are not uniformly spread into the Zone 1 thru Zone 5 that we know today, where the player simply have to fly in a linear distance for X KM to get to an area where the material they're seeking exists.
Instead, we can re-use the Zone 1 - Zone 5 material compositions, but spread the zones randomly into very large zones (3D voronoi perhaps, of course jacketed due to the nature of the 5x5x5 km zone tech.).
Doing so, allows players to travel much less to get to Zone 5 materials for example, however, such a zone must be located first by exploration players.
It is also highly likely that the closest hotspots of good ore are known by the pirate players, making it a risk versus reward. Less travel time versus potential pirates.
2. Ore Hotspots
Simply have some of these above zones be MUCH RICHER. More high-class asteroids, More of the rare material, perhaps re-introduce C11's
Perhaps some of these zones are super-rare, but contain materials that are otherwise only available on moon surfaces. This gives the player more choices.
It should be obvious that this enables a new form of gameplay that we have not really seen for some time, exploration/prospecting.
A player could fly out and prospect/find these lucrative areas, and either use them with their company, or sell off the coordinates.
If you are feeling fancy: You could make a device similar to the nav. chip saver, that can give you the material composition of all asteroids in a 1km radi or so.
3. New Types of mining
Some of the zones could contain different mining opportunities.
Perhaps Crystals that grow on asteroids that must be carefully laser-cut with the handheld tool and transported in cargo lock frames, used in recipes or sold to the station. Perhaps Gas clouds that must be sucked up and stored in tanks, used in alloying perhaps.
Will provide more content, mechanics and opportunities for ship builders as well.
4. Radiation Technology
I don't understand why we don't have this yet..
The ability to scan for other spaceships and track them down. A way to find other players and create PVP.
PVP shouldn't only be happening at the moon warp-gate, or in planned sieges/events.
You are way too safe outside the safezone at the moment, primarily due to the sheer scale of the asteroid belts.
It should be a danger to leave that safezone, it creates thrill.
As you can imagine - Implementing the above will create lucrative areas that will funnel the playerbase together, be it thru pvp, trade opportunities or the like.
I don't know why sieges would happen if not to fight over real estate, and this real estate doesn't exist today.
We are far too spread out, and adding easy travel or mining opportunities to the remaining moons will only spread us out even further.
I like that we are getting moon mining and all that, but I think we would all appreciate it if the asteroid belts received some major love. Lord knows it needs it, and these suggestions seem like low hanging fruits.
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