Hello everyone, here are the progress notes of the week 7 of 2022!
This week's progress notes give an update on how the upcoming siege features are coming along. The last time we focused on siege was in week 1. We hope that you enjoy these snippets of the Starbase development!
You can find the latest extensive overview of all items in development, including siege, in the previous progress notes: Starbase Progress Notes: Week 6.
Please note that the "Progress Notes" are different from the Starbase "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Starbase Early Access. Some features, especially in the design portion, can be subject to change as the development continues.
Starbase Progress Notes: Week 7 (2022) - Siege insight
February 14 - 18
- ❌ = Not started
- 🟡 = In progress
- ✔️ = Completed
- ➖️ = Not applicable (work not required in this phase)
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Station destruction technology | The technology and servers enabling station destruction. | ✔️ | ➖️ | ✔️ |
Weapons damage stations | Explosions and projectile based weapons can do damage to stations, Capital Ships and moon bases. Missiles and torpedoes also explode when they hit surfaces on stations. | ✔️ | ✔️ | ✔️ |
Melee weapons damage stations | Melee attacks with the pickaxe and bare fists damage stations, Capital Ships and moon bases. | ✔️ | ✔️ | ❌ |
Siege initiation tech | At the start of a siege, both the defending station and the attackers' Capital Ship become destructible. | ✔️ | ➖️ | ✔️ |
Structure areas | The build zones of structures will be used to create the capturable areas for siege by forming layers. | ✔️ | ➖️ | ✔️ |
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Warzone interactions | When a military Capital Ship fast travels to the target station for a siege battle, a warzone forms and causes the Safe Zones of both the attacker and the defender to get disabled. Restrictions are also placed on any civilian Capital Ships within or close to the warzone. | ✔️ | ➖️ | 🟡 |
Capital Ship and station size classes | Capital Ships can initiate siege only against stations that are in the same size class or smaller than it is. The size class is determined by the amount of build areas. | ✔️ | ➖️ | ✔️ |
Area validity for all station types | All types of stations will receive a minimum material volume required for each area to be valid like Capital Ships do (however, only Capital Ships have the effect of requiring all areas to be valid to expand). Only valid areas will count towards station class and form capture zones in sieges. | 🟡 | 🟡 | 🟡 |
Siege scheduling mechanics | Mechanics for initiating the siege by choosing a timeslot for the attack in the siege terminal. The defending station is also able to set their preferred timeslots for battles. | ✔️ | ✔️ | 🟡 |
Defending in a siege | While fighting, both the attacking and the defending side can create obstacles by welding new parts to the station, though there will be some restrictions in place as well: the station build areas cannot be expanded and only manual welding can be used for building. | ✔️ | ✔️ | 🟡 |
Teams for the siege | The attacking and defending companies or factions become the two teams that fight. Unaffiliated players can take their pick of the two, or remain as outsiders and for example try to scavenge the siege area for resources. | ✔️ | ✔️ | ✔️ |
Capture gameplay | Mechanics and visuals for the capture gameplay. When a siege begins, both the target station as well as the attacker's Capital Ship become capturable for the other side. Capturing proceeds one area at a time towards the center of the structure. The HUD and other visuals will indicate if an area is capturable and who is currently in control. | ✔️ | 🟡 | ✔️ |
Siege win condition | To win the siege, one side needs to have control of all participating structures, meaning both the attacking Capital Ship as well as the targeted station. If the minimum siege time has also passed, a victory countdown starts for the end of the battle. The countdown gets interrupted if the win condition is no longer fulfilled. | ✔️ | ✔️ | ✔️ |
Siege aftermath | After a siege is finished, all structures will regain their Safe Zones after a short delay. The warzone will also disappear, removing limitations it imposed on the stations and Capital Ships within it. | ✔️ | ✔️ | 🟡 |
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Siege terminal | Similar screen view as the Capital Ship Fast Travel Terminal, where a military Capital Ship can initiate a siege to a station whose location is close enough or saved on a Navigation Chip. You can also join an already scheduled siege battle. | ✔️ | ✔️ | 🟡 |
Capturing progress | When inside a capture area, the capture UI is visible to both the attacking and the defending players. It shows the current capturing progress of the siege. | ✔️ | ✔️ | ✔️ |
Siege timers | Timers that tell you useful information about the siege. So far, a siege end timer, a minimum timer and a victory timer have been implemented. | ✔️ | ✔️ | ✔️ |
Affiliation popup | When a player who isn't part of either of the two teams battling enters the siege area, an affiliation popup will appear. The player must then choose which party they want to support, or if they'd rather remain unaffiliated. | ✔️ | ✔️ | ✔️ |
Siege participants and areas | Handy menus that show all the participating Capital Ships and player stations in the top right corner. Also, players of same side will see their names colored according to the attacker or defender color set in the siege properties. | ✔️ | ✔️ | ✔️ |
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Military Capital Ships | To participate in a siege, the type of your Capital Ship must be changed from civilian to military. Capital Ship types can be modified in the Ship Manager with a similar cooldown period as ship renaming. | ✔️ | ✔️ | ✔️ |
Military Capital Ship shield generator | Military shield generators are required on a military type Capital Ship for it to fast travel to a siege battle. | ✔️ | ✔️ | ✔️ |
Updated endo hitbox system | New and improved hitboxes for player characters. The new system fixes several issues, for example the hitbox lagging behind when being attacked on a moving ship. | ✔️ | ✔️ | ✔️ |
Reconstruction Machine for stations | The new station version of the Reconstruction Machine is an integral part of siege, as it can be used for respawning during the fight. For the machine to work, it requires an Endo Kit as well as a connection to a generator for electricity through a Supply Conduit network. Unlike ship machines, you can be linked to multiple station machines at once. | ✔️ | ✔️ | 🟡 |
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