Hello everyone, here are the progress notes of the week 9 of 2022!
This week's progress notes give insight into spaceships, for example selling and repairing them as well as other kinds of additions and upgrades. We hope you enjoy these snippets of the Starbase development!
You can find the latest extensive overview of all items in development, including spaceships, in last week's progress notes: Starbase Progress Notes: Week 8
Please note that the "Progress Notes" are different from the Starbase "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Starbase Early Access. Some features, especially in the design portion, can be subject to change as the development continues.
Starbase Progress Notes: Week 9 (2022) - Spaceship insight
February 28 - March 4
- ❌ = Not started
- 🟡 = In progress
- ✔️ = Completed
- ➖️ = Not applicable (work not required in this phase)
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Ship Ownership Deed | The Ship Ownership Deed can be used to sell any despawned ships. | ✔️ | ✔️ | 🟡 |
Salvage Deed | Salvage Deeds can be used to sell any spawned spaceships, including those abandoned in space that might still have some value. | ✔️ | ✔️ | 🟡 |
Ship Repair terminal | An easy way to fix your ship by flying or spawning it in the Ship Designer and getting it automatically repaired with parts, ore, and some extra credits. | ✔️ | ✔️ | ✔️ |
Repairing EBM ships | Allows fixing Easy Build Mode ships in the Repair terminal as well. | ✔️ | ➖️ | ❌ |
Saving Blueprints outside of Ship Designer and EBM | Allows saving changes made to ship blueprints outside of the Ship Designer and the Easy Build Mode. Blueprints can be saved to three slots, and the updated blueprint can be used to repair the ship in the Repair terminal or with tools. | ✔️ | ✔️ | ✔️ |
Improved field repairs | Ships can be repaired by hand by using the Build Tool or the Blueprint Filler option in the Universal Tool, which automatically attaches near-by parts to the ship blueprint. Planned improvements to the Blueprint Filler include support for automatically building the pipes and cables in the blueprint as well. | ✔️ | ➖️ | ❌ |
Ship insurance | Accessible in the Origin stations, ship insurance makes it possible to recover some of the losses from a broken or lost ship. You get different kind of compensation depending on your ship parts and their level of damage. The old ship becomes decommissioned and can be claimed or looted by other players. | 🟡 | ❌ | ❌ |
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Spaceship Registration Deed | The Spaceship Registration Deed can be used to claim ownership of any spaceship that has been decommissioned and left without an owner in space. | ✔️ | ✔️ | ✔️ |
Hacked Deed | Stealing spaceships with a new craftable item called a Hacked Deed, which allows temporarily claiming a spaceship outside the Safe Zone as long as the owner isn't present. | ✔️ | ✔️ | ❌ |
Towing Beam | The Towing Beam device can be used to tow other ships. This makes it possible to carry discovered or broken down ships elsewhere for repairs or salvaging. | ✔️ | ✔️ | 🟡 |
Ship handling and controls | Several input features are being refined and reworked on. For example, players can bind actions more reliably to key combinations and either short or long presses of individual keys. Also, players can use their mouse cursor as a virtual joystick to control their ship while in the pilot seat. | 🟡 | ❌ | ❌ |
Transponder signals for company ships | When a ship is owned by a company, the company's name will show on the ship transponder. | ✔️ | ➖️ | 🟡 |
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Constructing a Hangar Hall | A Hangar Hall can be constructed on your station or Capital Ship. Hangar Halls can be used for ship spawning and despawning, as well as other features that can be accessed by adding different terminal modules. | ✔️ | ✔️ | 🟡 |
Spawning ships at the Hangar Hall | By adding a spawning terminal to your Hangar Hall, it can be used to spawn and despawn ships similarly to landing pads in the Origin stations and Moon City. | ✔️ | ✔️ | 🟡 |
Ship Designer in the Hangar Hall | A Ship Designer terminal can be added to the Hangar Hall to enable using Ship Designer at your station. | ✔️ | ✔️ | ❌ |
Ship Repair shop in the Hangar Hall | By adding a Repair shop terminal to your Hangar Hall you can easily repair your ships at your station. | ✔️ | ✔️ | ❌ |
Hangar Hall access | The station owner can determine who has access and can use the Hangar Halls on their stations. | ✔️ | ✔️ | ❌ |
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Object highlighting | More sophisticated object highlighting in Ship Designer: selecting an object from the scene highlights it in the Scene View List and selecting an object from the Scene View List highlights it from the scene. | ✔️ | ✔️ | ✔️ |
Improved visual indication for module hierarchy | Numerical values will be added to modules to help players visualize the hierarchy better. The numerical value will tell the module's distance from the Root module, the value of which will always be 0. Modules directly connected to the Root are valued at 1, while the modules directly connected to 1's are valued at 2 and so forth. The numerical values will be shown on the scene itself and the scene view list. | ✔️ | ➖️ | ❌ |
Casual Mode for Spaceship Designer | An option to toggle between the current Advanced Mode and a new Casual Mode, which is similar to building with modules like in the Build Mode. The casual mode will feature the option to use automated welding after snapping. | ✔️ | ➖️ | 🟡 |
Feature | Description | Design | Art | Code |
---|---|---|---|---|
Ship cargo crate access | When a ship has cargo crates bolted to it, only those with access to the ship can open them inside Safe Zones. This affects company ships, as well. However, if the ship is outside a Safe Zone, anyone can open them. | ✔️ | ✔️ | 🟡 |
New heat mechanics | Updated mechanics for how various devices, ship weapons and thrusters generate heat and become overheated. All devices can transfer heat to radiators at a very limited rate and have a small heat storage. New heat sinks can be used for collecting all the heat from other devices and for faster transferring to radiators. | ✔️ | 🟡 | 🟡 |
Recycler Tool | Equippable tool (previously known as the Salvage Tool) that can turn any object into nuggets of ore, which can then be salvaged into crates. Makes it effortless to make the most of e.g. abandoned ships while exploring the universe. | ✔️ | ✔️ | 🟡 |
Gallery
Videos
Purchase Starbase Early Access now on Steam!