Ello. New post. I was recently thinking about ways in which smart ship design could be subtly rewarded in-game.
This is not a suggestion for some sort of magical feature that tracks "good design" points and then rewards you with "good boy designer" points. Not at all.
A more accurate example of what I mean would be some sort of system that would incentivize players to build their ships in a way where the propellant tanks can be swapped rather than using the refueling bridge (both remain a viable option, instead having opposing pros and cons that would give interesting choices to design for).
Maybe refueling manually would be cheaper than via bridge? But that makes no sense logically and price is an extremely poor balancing point. I don't have a concrete solution - I'd also argue that as a player it isn't really my job to do so - but I think that it would be interesting if certain design decisions would be re-opened to players instead of being completely superceded by new features (like how there's no reason to leave your prop tanks accessible if you can just... refuel via bridge).
What do you think? Any of these "design challenges" that you think could be incentivized in any interesting ways?
This is not a suggestion for some sort of magical feature that tracks "good design" points and then rewards you with "good boy designer" points. Not at all.
A more accurate example of what I mean would be some sort of system that would incentivize players to build their ships in a way where the propellant tanks can be swapped rather than using the refueling bridge (both remain a viable option, instead having opposing pros and cons that would give interesting choices to design for).
Maybe refueling manually would be cheaper than via bridge? But that makes no sense logically and price is an extremely poor balancing point. I don't have a concrete solution - I'd also argue that as a player it isn't really my job to do so - but I think that it would be interesting if certain design decisions would be re-opened to players instead of being completely superceded by new features (like how there's no reason to leave your prop tanks accessible if you can just... refuel via bridge).
What do you think? Any of these "design challenges" that you think could be incentivized in any interesting ways?