- Joined
- May 29, 2021
- Messages
- 16
As we all know FB is planning to add radiation detection to the game - a passive method of detecting ships and other stuff.
Even though we do not currently know a lot about the devs' plans, I still have a suggestion:
We could have two different types of detectors: a BEARING DETECTOR and a FREQUENCY DETECTOR.
Both of them would output two different variables per contact.
BEARING DETECTOR
The bearing detector would have full 360-degree vision and would give you the bearing of the contact relative to the sensor. It also would give you the intensity of the contact (demonstration below). This would allow you to notice contacts that are close giving you some time to prepare in case of a pirate and giving you some general awareness of what is happening
FREQUENCY DETECTOR
The frequency detector would have a limited cone of vision (25 degrees maybe?) and needs to be pointed in a direction, either via rotating the ship or a turret the sensor is attached to. The frequency detector would be incapable of showing precisely from what bearing the radiation is coming, but it would be able to show a breakdown of different frequencies, allowing one to see ships better than the 360 detector, as it can differentiate signals and can sort out the radiation coming from a reactor from the radiation coming out of a nhurgite hotspot.
A breakdown of the picture:
The 360 scanner has picked up two major signals:
Signals I and G. We do not know much about these signals, but we do have their bearing and strength.
Signal H is most likely a slightly denser cluster of asteroids.
Now let's point the frequency scanner towards the signal I
From the frequency scanner we can start to decipher what is going on:
Signal A is of high frequency and according to a fictional signal frequency table, it looks like the signal is coming from reactors.
The signal B seems to be emanating from laser cannons. Also if this were a video, the signal would be constantly fluctuating.
C seems to be emanating from a station or a capital ship with a safe zone.
D looks like thruster emissions.
E and seems to be comprised of a cluster of certain ores. By analyzing the signals we can determine that E has abnormal amounts of haderite (as an example. I do not actually know what ores emit radiation), maybe qualifying as a hotspot.
F seems to originate from broken ship parts meaning that there is potential salvage to be had in that direction.
With the help of these sensors, we know that in a certain direction there is:
-Conflict
-Station / capital
-Possible haderite hotspot
-Possible salvage
HOW?
The new screens could be used as output for all of this information, giving programmers something more to do. Automatic tracking systems, hotspot finder algorithms, and automatic analysis algorithms are some things I can think of.
To be honest I am not actually sure how this would be actually implemented as this is just my two cents on how one could do detection.
IMPLICATIONS TO THE GAME
1. (MULTICREW) You have a reason to multi crew by having someone analyze the contacts and pointing the "radar dish" somewhere while you fly.
(I really want to be able to play as an AWACS "radar" operator and I think it would be awesome)
2. (PVP) You can now locate ships and conflict zones. Making it possible to avoid and find others.
4. (PVE) You could find hotspots, salvage, and stations.
Hope you like my suggestion
What is your opinion?
Even though we do not currently know a lot about the devs' plans, I still have a suggestion:
We could have two different types of detectors: a BEARING DETECTOR and a FREQUENCY DETECTOR.
Both of them would output two different variables per contact.
BEARING DETECTOR
The bearing detector would have full 360-degree vision and would give you the bearing of the contact relative to the sensor. It also would give you the intensity of the contact (demonstration below). This would allow you to notice contacts that are close giving you some time to prepare in case of a pirate and giving you some general awareness of what is happening
FREQUENCY DETECTOR
The frequency detector would have a limited cone of vision (25 degrees maybe?) and needs to be pointed in a direction, either via rotating the ship or a turret the sensor is attached to. The frequency detector would be incapable of showing precisely from what bearing the radiation is coming, but it would be able to show a breakdown of different frequencies, allowing one to see ships better than the 360 detector, as it can differentiate signals and can sort out the radiation coming from a reactor from the radiation coming out of a nhurgite hotspot.
A breakdown of the picture:
The 360 scanner has picked up two major signals:
Signals I and G. We do not know much about these signals, but we do have their bearing and strength.
Signal H is most likely a slightly denser cluster of asteroids.
Now let's point the frequency scanner towards the signal I
From the frequency scanner we can start to decipher what is going on:
Signal A is of high frequency and according to a fictional signal frequency table, it looks like the signal is coming from reactors.
The signal B seems to be emanating from laser cannons. Also if this were a video, the signal would be constantly fluctuating.
C seems to be emanating from a station or a capital ship with a safe zone.
D looks like thruster emissions.
E and seems to be comprised of a cluster of certain ores. By analyzing the signals we can determine that E has abnormal amounts of haderite (as an example. I do not actually know what ores emit radiation), maybe qualifying as a hotspot.
F seems to originate from broken ship parts meaning that there is potential salvage to be had in that direction.
With the help of these sensors, we know that in a certain direction there is:
-Conflict
-Station / capital
-Possible haderite hotspot
-Possible salvage
HOW?
The new screens could be used as output for all of this information, giving programmers something more to do. Automatic tracking systems, hotspot finder algorithms, and automatic analysis algorithms are some things I can think of.
To be honest I am not actually sure how this would be actually implemented as this is just my two cents on how one could do detection.
IMPLICATIONS TO THE GAME
1. (MULTICREW) You have a reason to multi crew by having someone analyze the contacts and pointing the "radar dish" somewhere while you fly.
(I really want to be able to play as an AWACS "radar" operator and I think it would be awesome)
2. (PVP) You can now locate ships and conflict zones. Making it possible to avoid and find others.
4. (PVE) You could find hotspots, salvage, and stations.
Hope you like my suggestion
What is your opinion?
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