Chaos rifle, show a video about how you fought one against three, or it's a lie.
You're all trying to add another pvp avoidance feature to the game. With passive 360°, players will mine ore only around their endless cheap stations and fleet carriers. At the same time, they will not need to think at all, monitor the environment, they will not need to team up with other players. They will simply fly to the station at the first threat. It kills the gameplay.
You don't write about what a huge server and client load which passive sens 360 will cause. What will it be: 10,000 invisible rays or radio waves? If there are rays, then this is a huge load. If there are radio waves, then it is necessary that the ship be equipped with receiving and transmitting antennas and a computer for analyzing information, an amplifier and a signal generator, highly shielded cables, and a power supply filtration system. All sensor equipment must be very expensive. Such equipment needs a lot of energy. The antennas should be installed as far away from the ship's hull as possible so that there is no interference. As the cargo boxes fill up, the interference should increase greatly.
Solar interference should work: an increase in the amount of interference when the sensor is directed towards the sun. Nebulae in the asteroid belt should almost completely weaken the signal of passive sensors. Active sensors controlled by the player and aimed at a narrow range should cope well with nebulae.
Finding a ship in the asteroid belt, which contains metals, should almost completely blind passive sensors. The work of mining lasers and rangefinders should blind passive sensors.
When the ship is moving, the sensors should be affected by the Doppler effect. When filling the boxes with ore, the operation of the sensors should be greatly degraded.
Adding passive 360 sensors to the game is bad in every sense: balance, implementation, abusing, load on the server and client, technical difficulties, bugs, complexity for the developer, killing stealth, the impossibility of surprise attacks, the impossibility of boarding. And all for what?? To evade pvp?