I'm trying to explain the same thing for the tenth time......
If you give the players passive sensors, then the players will always know about the likely attack.
They won't watch their back...
They won't make good ships..
They will not interact with other players.
All they will do is chain and cheap stations and mine around. When the siren is triggered, they will simply fly to these bases.
When their ship is flying, they will jump from the ship to stretch the safety rope(lifeline) for one kilometer (by the way, this mechanic needs to be cut) to look around. This is the end of the gameplay. Not just miners. It will be impossible to sneak up on any ship.
You want casual mechanics. Then you will come up with other casual mechanics. I've seen it here many times.
You don't care about the game. You want to hold a bottle of beer in one hand, chips in the other and have the game obey you.
I suggest that there be no 360° passive sensors.
We need active sensors that scan, for example, an area of 60-60 ° in 10 seconds and that the number of sensors is limited.
So that the sensors are expensive and demanding to install correctly. You can also automate them using yolol.
We need to make sure that there is an opportunity to board and find blind spots. It will be more interesting!....
But you want to have casual mechanics, which, combined with huge safe zones, cheap stations and 1km lifeline, will simply kill the gameplay. Passive sensors will allow players to mine along the safe zone and near stations and fleet carriers. It's going to be terrible.
I remind you once again that it is possible to slightly reduce the number of cargo containers.
Place generators in an armored shell, and place cargo boxes outside the armor.
More weapons can be mounted on crates than 99% of warships. The miner has the energy to power the weapon.
What is the problem of making a strong and reliable ship???.......
If you join the battle, you can destroy the ore in 1 click from the inventory to become faster.
If the miner is armored, then he will be able to defend himself and if there is a guard, then such a miner becomes especially dangerous - he has a lot of weapons (if ammunition is blowing, only cargo boxes will be damaged).
Stop making excuses. You write long useless messages in which there are no arguments, only excuses.
Pvp never changes: there are players who are ready to beg for casual mechanics from the developer...... And there are other players who study, think, monitor the situation and prepare for possible situations. And Who are u?