No?
You will be able to pick up a contact from further away the stronger their radiation footprint is. These are radiation detectors remember? A miner with 40 gens will be much more visible than a fighter with only a couple, since the square inverse law. The weaker signature emitted by the fighter will dissipate more quickly than the miners, meaning that you can pick up the miner from much further away than the fighters.
You will be able to pick up a contact from further away the stronger their radiation footprint is. These are radiation detectors remember? A miner with 40 gens will be much more visible than a fighter with only a couple, since the square inverse law. The weaker signature emitted by the fighter will dissipate more quickly than the miners, meaning that you can pick up the miner from much further away than the fighters.
there is a chance that the radar will see them as well as 40 generators.
Do you want to just sit and AFK near a gate sealclubbing noobs, or do you want to have sensors to guide you to the miners full of ore that are not expecting you, with your stealth ship, using many tactics in order to get as close as possible to the target?
Which sounds more exiting and fun?
Which sounds more exiting and fun?
We will see that anyway regardless of sensors due to an asteroids ability to break your ship, and you will be able to siege those stations wont you? IMO sieging sounds more fun and profitable.
Also, if I understand correctly, I can't attack any station whenever I want. the station owner will set the time to attack and that would be the greatest abusive mechanic against those in a different time zone.
What makes you think of that? We are talking about sensors that can act as a double edged sword, not about how we could be carebears in this game.